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path: root/src/gallium/auxiliary/hud
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* hud: silence some MSVC warningsBrian Paul2013-07-121-8/+8
* hud: add float casts to silence MSVC warningsBrian Paul2013-06-261-49/+49
* hud: include stdio.h since we use fprintf(), fscanf(), etcBrian Paul2013-06-261-0/+2
* hud: add cast to silence MSVC warningBrian Paul2013-06-261-1/+1
* gallium/hud: do not use free() for the free_query_data hookBrian Paul2013-06-243-3/+23
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-181-1/+1
* gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shaderMarek Olšák2013-06-131-1/+2
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+2
* gallium/hud: fix FPS computation for framerate > 4.2kMarek Olšák2013-04-161-1/+2
* gallium/hud: increase vertex buffer size for background black rectanglesMarek Olšák2013-04-161-1/+1
* gallium/hud: update the contents of GALLIUM_HUD=helpMarek Olšák2013-04-161-2/+17
* gallium/hud: remove pipeline-statistics- prefix in query namesMarek Olšák2013-04-161-21/+22
* gallium/hud: add GALLIUM_HUD_PERIOD env varBrian Paul2013-04-041-1/+16
* gallium/hud: initialize sampler stateBrian Paul2013-04-041-0/+6
* gallium/hud: replace malloc w/ MALLOCBrian Paul2013-04-041-1/+1
* gallium/hud: try L8 texture for font if I8 format isn't supportedBrian Paul2013-04-031-4/+13
* gallium/hud: add support for PIPE_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-034-9/+52
* gallium/hud: do .xxxx swizzling for the font texture in the fragment shaderMarek Olšák2013-04-021-6/+30
* hud: flush/unmap the vertex buffer before drawingBrian Paul2013-04-021-0/+3
* gallium: implement a heads-up display moduleMarek Olšák2013-03-268-0/+2077