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path: root/src/gallium/auxiliary/util/u_blitter.c
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* gallium: notify drivers about possible changes in user buffer contentsMarek Olšák2011-02-141-0/+4
* gallium: always save and restore vertex buffers using cso_cacheMarek Olšák2011-02-141-2/+2
* u_blitter: let the driver check whether there's a recursionMarek Olšák2011-02-101-6/+6
* u_blitter: use user buffers instead of real buffersMarek Olšák2011-01-291-21/+8
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-34/+43
* u_blitter: remove bogus assertionMarek Olšák2011-01-251-3/+0
* u_blitter: report recursion, update commentsMarek Olšák2011-01-251-1/+14
* gallium: properly check for src->dst blit compatibilitiesJerome Glisse2010-12-151-2/+2
* u_blitter: use util_is_format_compatible in the assertMarek Olšák2010-12-071-1/+2
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-36/+44
* u_blitter: interpolate clear color using a GENERIC varying instead of COLORMarek Olšák2010-11-281-20/+12
* u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stallMarek Olšák2010-11-251-2/+5
* util/u_blitter: fix leakJoakim Sindholt2010-09-261-1/+1
* u_blitter: add a custom blitter call passing a dsa csoDave Airlie2010-09-231-14/+31
* r300g,u_blitter: use u_framebufferMarek Olšák2010-08-291-1/+1
* auxiliary: support using PIPE_TEXTURE_RECT internallyLuca Barbieri2010-08-201-17/+31
* u_blitter: use TGSI_TEXTURE_RECTLuca Barbieri2010-08-201-1/+1
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-0/+3
* u_blitter: fix a memory leakMarek Olšák2010-08-191-0/+1
* Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák2010-08-121-0/+46
* u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák2010-08-121-46/+0
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-0/+44
* u_blitter: add draw_rectangle callback which can be overridden by a driverMarek Olšák2010-07-121-19/+67
* u_blitter: clean up the texcoord computationsMarek Olšák2010-07-121-28/+35
* u_blitter: simplify blitter_set_rectangleMarek Olšák2010-07-121-19/+32
* u_blitter: rename blitter->base, add a way to get a pipe context from blitterMarek Olšák2010-07-121-70/+69
* util: reference surfaces and sampler views in blitter when saving themMarek Olšák2010-06-291-0/+6
* util: fix a memory leak in blitterMarek Olšák2010-06-271-6/+1
* gallium/util: fix pipe_sampler_view_reference() callsBrian Paul2010-06-251-7/+2
* util: reference vertex buffers in blitterMarek Olšák2010-06-091-0/+8
* util: Remove unnecessary header.Vinson Lee2010-06-031-1/+0
* Merge branch 'gallium-newclear'Roland Scheidegger2010-06-031-41/+85
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| * gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger2010-06-031-13/+13
| * util: adapt to clear interface changesRoland Scheidegger2010-05-291-41/+85
* | gallium: add interpolation parameter to simple shader functionsBrian Paul2010-06-031-38/+29
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* util: fix indentation in blitterMarek Olšák2010-05-251-14/+14
* r300g,util: remove pipe_surface from the util_blitter_copy interface and clea...Marek Olšák2010-05-251-119/+112
* r300g,util: remove pipe_surface from the util_blitter_fill interface and clea...Marek Olšák2010-05-251-20/+23
* util/blitter: allow NULL clear colorMarek Olšák2010-05-231-5/+14
* Merge branch 'gallium-msaa'Roland Scheidegger2010-05-211-61/+21
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| * util: fix obvious util_blitter_copy bugs...Roland Scheidegger2010-05-191-4/+3
| * util: util_blitter_fill no longer needs to handle overlapRoland Scheidegger2010-05-191-52/+2
| * util: fix some leftover util_surface_fill/copy callsRoland Scheidegger2010-05-181-6/+16
| * gallium/util: adapt util code to interface changesRoland Scheidegger2010-05-171-4/+5
* | gallium: convert rasterizer state to use gl-style front/back conceptsKeith Whitwell2010-05-141-2/+1
* | util: Remove unnecessary headers.Vinson Lee2010-05-041-1/+0
* | u_blitter: fix creating fragment shadersWiktor Janas2010-05-041-7/+6
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* gallium: move surface utility functions into u_surface.cBrian Paul2010-05-031-0/+1
* u_blitter: add support for saving vertex buffersLuca Barbieri2010-04-181-0/+8
* u_blitter: Coords are normalized.Corbin Simpson2010-04-131-0/+1