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path: root/src/gallium/drivers/i915/i915_context.h
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* gallium: switch drivers to the slab allocator in src/utilMarek Olšák2016-09-061-3/+3
* draw: nuke the interp parameter from vertex_infoRoland Scheidegger2016-01-071-1/+0
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-261-1/+1
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-2/+2
* i915g: Fix offset for level != 0Stéphane Marchesin2014-11-221-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* i915g: Rename sampler to fragment_samplerStéphane Marchesin2013-10-071-2/+2
* i915g: Get rid of the fixup state functions.Stéphane Marchesin2012-10-051-8/+0
* i915g: Remove the i915_context->saved_* stuff.Stéphane Marchesin2012-10-051-10/+6
* i915g: Implement srgb textures the easy way.Stéphane Marchesin2012-10-021-2/+0
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-161-3/+3
* i915g: Implement sRGB texturesStéphane Marchesin2012-06-261-0/+2
* Revert "i915g: Remove unused poly stipple state."Stéphane Marchesin2012-04-121-0/+1
* i915g: Remove unused poly stipple state.Stéphane Marchesin2012-02-121-1/+0
* i915g: Separate declarations and program in the fragment program struct.Stéphane Marchesin2012-02-121-0/+3
* i915g: Fix the blending for the A8 destination buffer case.Stéphane Marchesin2012-01-151-1/+1
* i915g: Make the pipe_sampler_state struct non const and get rid of useless me...Stéphane Marchesin2011-12-191-1/+1
* i915g: Put the templates at the beggining of the structures.Stéphane Marchesin2011-12-191-3/+3
* i915g: Cleanup the vertex sampler interface a bit.Stéphane Marchesin2011-10-251-3/+1
* i915g: Implement vertex textures.Stéphane Marchesin2011-10-081-0/+17
* i915g: make fixup swizzle into a real hw stateDaniel Vetter2011-10-071-0/+2
* i915g: Fix some whitespace problems.Stéphane Marchesin2011-09-211-10/+10
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-3/+6
* i915g: Improve the flush heuristic by using the previous frame's number of ve...Stéphane Marchesin2011-08-251-1/+4
* i915g: Improve flushing using heuristics.Stéphane Marchesin2011-07-061-0/+2
* i915g: Fix point sprites.Stéphane Marchesin2011-06-241-0/+3
* i915g: Do generic remapping.Stéphane Marchesin2011-06-061-0/+6
* i915g: split up static stateDaniel Vetter2011-03-151-3/+10
* i915g: don't recalculate fb dimensionDaniel Vetter2011-03-121-2/+0
* i915g: implement copy_region using u_blitterDaniel Vetter2011-03-121-2/+21
* i915g: fix use after freeDaniel Vetter2011-03-121-1/+1
* i915g: implement surface clear functions using hw-clearDaniel Vetter2011-03-101-0/+6
* i915g: implement hw clearDaniel Vetter2011-03-101-2/+6
* i915g: implement cache flushingDaniel Vetter2011-02-271-0/+13
* i915g: buffer validation for render stateDaniel Vetter2011-02-271-0/+3
* i915g: cleanup static state calculation, part 2Daniel Vetter2011-02-271-0/+2
* i915g: cleanup static state calculation, part 1Daniel Vetter2011-02-271-0/+7
* i915g: Lazy emit dynamic stateJakob Bornecrantz2011-02-241-0/+1
* i915g: Lazy emit immediate stateJakob Bornecrantz2011-02-241-0/+1
* i915g: Remove draw_flushes and state that we don't need to trackJakob Bornecrantz2011-01-241-2/+0
* i915g: Don't do unnecessary copies of constantsJakob Bornecrantz2011-01-211-2/+0
* i915g: Don't emit FS constants when VS contants changeJakob Bornecrantz2011-01-211-3/+5
* i915g: Use slab allocator for transfersJakob Bornecrantz2011-01-211-0/+4
* i915g: s/varient/variant/Brian Paul2010-12-161-1/+1
* i915g: implement unfenced color&depth buffer using tiling bitsDaniel Vetter2010-12-021-2/+1
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-291-0/+1
* i915g: Minor cleanupsJakob Bornecrantz2010-07-041-3/+0
* i915g: Rework debug print codeJakob Bornecrantz2010-06-221-2/+0
* Squashed commit of the following:Keith Whitwell2010-04-101-37/+2
* i915g: Rename winsys prefix to i915_ from intel_Jakob Bornecrantz2010-03-261-7/+7