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path: root/src/gallium/drivers/i915/i915_fpc.h
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* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* i915g: Don't hardcode array size for phase countStéphane Marchesin2014-11-221-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* i915g: Add more optimizationsStéphane Marchesin2013-09-041-1/+3
* tgsi: use separate structure for indirect address v2Christian König2013-03-191-4/+4
* i915g: Move ureg defines to the header so we can share them.Stéphane Marchesin2012-02-121-0/+32
* i915g: Roll back to the previous shader limits.Stéphane Marchesin2011-12-131-1/+1
* i915g: Use the right shader limits.Stéphane Marchesin2011-10-171-1/+1
* i915g: Don't generate useless swizzles before texture accesses.Stéphane Marchesin2011-09-221-1/+4
* i915g: Remove stale function prototype.Stéphane Marchesin2011-09-211-6/+0
* i915g: Fix case where texcoords can overlap with fragpos/frontface.Stéphane Marchesin2011-08-251-3/+3
* i915g: introduce the tiny shader optimizer.Stéphane Marchesin2011-07-061-0/+88
* i915g: Try to do better in the shader compiler.Stéphane Marchesin2011-06-291-0/+1
* i915g: initial support for SEMANTIC_FACE.Stéphane Marchesin2011-06-271-2/+3
* i915g: Fix gl_FragCoord.Stéphane Marchesin2011-06-271-1/+2
* i915g: Drop the simple sufixJakob Bornecrantz2009-10-051-0/+207