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path: root/src/gallium/drivers/llvmpipe/lp_state_derived.c
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* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-231-1/+1
* llvmpipe: hack-fix bugs due to bogus bind flagsRoland Scheidegger2016-06-141-1/+1
* llvmpipe: s/Elements/ARRAY_SIZE/Brian Paul2016-04-271-1/+1
* llvmpipe,i915: add back NEW_RASTERIZER dependency when computing vertex infoRoland Scheidegger2016-01-211-2/+4
* llvmpipe: use ints not unsigned for slotsRoland Scheidegger2016-01-071-34/+39
* draw: nuke the interp parameter from vertex_infoRoland Scheidegger2016-01-071-13/+12
* llvmpipe: scratch some special handling of vp_index/layerRoland Scheidegger2016-01-071-16/+5
* llvmpipe: fix layer/vp input into fs when not written by prior stagesRoland Scheidegger2015-12-121-25/+53
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* llvmpipe: Basic implementation of pipe_context::set_sample_mask.José Fonseca2014-01-071-0/+8
* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-091-0/+12
* draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure2013-11-071-1/+2
* llvmpipe: don't interpolate front face or prim idZack Rusin2013-08-021-15/+13
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+9
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-071-1/+12
* draw: fixup draw_find_shader_outputZack Rusin2013-05-251-4/+4
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-251-1/+13
* gallivm,llvmpipe,draw: Support multiple constant buffers.José Fonseca2012-12-071-2/+3
* llvmpipe: Implement PIPE_QUERY_TIMESTAMP and PIPE_QUERY_TIME_ELAPSED.James Benton2012-12-031-1/+1
* llvmpipe: Recompute the fs shader key when framebuffer varies.José Fonseca2012-12-031-0/+1
* llvmpipe: combine vertex/fragment sampler state into an arrayBrian Paul2012-08-061-4/+4
* llvmpipe: Use -1 instead of ~0 for "no slot".José Fonseca2011-11-011-6/+6
* llvmpipe: twoside for specular color alsoKeith Whitwell2010-11-191-7/+19
* llvmpipe: Moved draw pipeline twoside function to llvm setup codeHui Qi Tay2010-11-011-1/+13
* Merge remote branch 'origin/master' into lp-setup-llvmKeith Whitwell2010-10-171-5/+9
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| * llvmpipe: Use lp_tgsi_info.José Fonseca2010-10-111-8/+8
| * llvmpipe: Decouple sampler view and sampler state updates.José Fonseca2010-09-291-3/+6
| * llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul2010-09-241-2/+4
* | llvmpipe: use llvm for attribute interpolant calculationKeith Whitwell2010-09-181-62/+7
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* llvmpipe: point sprites rasterizationHui Qi Tay2010-08-271-5/+15
* llvmpipe: native point rasterizationHui Qi Tay2010-08-271-0/+10
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-061-5/+1
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-061-2/+6
* llvmpipe: hook up basic gs and multiple constant buffer supportKeith Whitwell2010-06-071-1/+1
* llvmpipe: Obey color interpolation.José Fonseca2010-06-011-16/+17
* llvmpipe: Use struct lp_shader_input in the interpolator.José Fonseca2010-06-011-1/+2
* llvmpipe: Don't waste time interpolating unused input channels.José Fonseca2010-06-011-0/+1
* llvmpipe: implement occlusion queryQicheng Christopher Li2010-05-061-1/+2
* llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure th...José Fonseca2010-04-181-68/+67
* llvmpipe: added stencil ref values to jit context stateBrian Paul2010-03-171-1/+4
* llvmpipe: Fix after sampler view changes.michal2009-12-101-6/+6
* Merge remote branch 'origin/master' into lp-binningJosé Fonseca2010-01-161-1/+1
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* | llvmpipe: implement scissor testingBrian Paul2010-01-141-0/+4
* | llvmpipe: commentsBrian Paul2010-01-131-3/+5
* | llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell2010-01-111-0/+1
* | llvmpipe: remove scissor cliprect derived stateKeith Whitwell2010-01-111-38/+0
* | Merge remote branch 'origin/master' into lp-binningJosé Fonseca2010-01-081-24/+4
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| * llvmpipe: Remove more loose ends of TGSI exec sampling.José Fonseca2010-01-071-32/+3
| * gs: fix drivers so they work with geometry shadersZack Rusin2009-12-251-2/+2
| * gallium: add geometry shader support to galliumZack Rusin2009-12-251-1/+1