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path: root/src/gallium/drivers/nv50/nv50_state.c
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* nv50: add preliminary support for point spritesChristoph Bumiller2009-09-151-0/+3
* nv50: add support for light-twosideChristoph Bumiller2009-09-151-0/+3
* nv50: set provoking vertex stateChristoph Bumiller2009-08-291-0/+2
* nv50: fix stencil stateChristoph Bumiller2009-08-171-6/+6
* nv50: TIC/TSC fixes and additionsChristoph Bumiller2009-07-291-1/+6
* nv50: support non-normalized texture coordsBen Skeggs2009-06-061-2/+4
* nv50: some mipmapping fixesBen Skeggs2009-05-281-1/+8
* nouveau: make stateobjs start off with refcount of 1Ben Skeggs2009-03-071-0/+3
* gallium: it's a reference value, not a reference numberZack Rusin2009-01-271-1/+1
* gallium: standardize naming of masksZack Rusin2009-01-271-4/+4
* nv50: shadow mappingBen Skeggs2009-01-131-0/+5
* nv50: anisoBen Skeggs2009-01-131-0/+21
* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-111-1/+0
* nouveau: fix buildBen Skeggs2008-08-071-1/+1
* nv all: Copy shader tokens on create, free on delete.Younes Manton2008-07-231-6/+12
* nv50: demagic tex filter / wrap modeBen Skeggs2008-07-111-2/+63
* nv50: add license headers to .c filesBen Skeggs2008-07-111-0/+22
* nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs2008-06-291-2/+2
* nv50: reverse stencil sides, header is wrongBen Skeggs2008-06-291-5/+6
* nv50: fix line stippleBen Skeggs2008-06-291-1/+1
* nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs2008-06-291-1/+1
* nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs2008-06-291-2/+2
* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-291-1/+26
* nv50: disable ztest for now - it doesn't work stillBen Skeggs2008-06-291-2/+2
* nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs2008-06-291-2/+2
* nv50: fix blend csoBen Skeggs2008-06-291-4/+4
* nv50: rename nv50_state.h to nv50_program.hBen Skeggs2008-06-291-1/+0
* nv50: remove NV50_PROG_{VERTEX,FRAGMENT}Ben Skeggs2008-06-291-2/+2
* nv50: start using interpreter for fragprog too, not hardcoded passthroughBen Skeggs2008-06-291-0/+2
* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-291-2/+2
* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-291-4/+50
* nouveau: fix buildBen Skeggs2008-04-231-1/+0
* nouveau: adapt to recent gallium changesBen Skeggs2008-03-301-6/+6
* nouveau: match interface changesBen Skeggs2008-03-131-6/+5
* nv50: start on fb stateBen Skeggs2008-03-121-0/+4
* nv50: rasterizer stateobjBen Skeggs2008-03-121-1/+119
* nv50: scissor/viewport/blend colour/stippleBen Skeggs2008-03-121-0/+16
* nv50: depth_stencil_alpha stateobjBen Skeggs2008-03-121-1/+69
* nv50: create blend stateobjBen Skeggs2008-03-121-1/+61
* nouveau: match gallium code reorginisation.Ben Skeggs2008-02-161-0/+213