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path: root/src/gallium/drivers/nv50
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* gallium: initialize simple screen in driversZack Rusin2009-01-311-0/+3
* gallium: make p_winsys internalZack Rusin2009-01-307-16/+16
* gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-296-15/+15
* gallium: it's a reference value, not a reference numberZack Rusin2009-01-271-1/+1
* gallium: standardize api on the prefix "nr"Zack Rusin2009-01-272-4/+4
* gallium: standardize naming of masksZack Rusin2009-01-271-4/+4
* gallium: standardize on stride instead of pitch in the interfaceZack Rusin2009-01-271-1/+1
* gallium: Remove the standalone surfaces.José Fonseca2009-01-201-7/+8
* nv50: fix progs/tests/manytexBen Skeggs2009-01-131-0/+2
* nv50: get glxgears showing all 3 gears instead of 1!!Ben Skeggs2009-01-131-0/+2
* nv50: change some magic reg, makes more things workBen Skeggs2009-01-131-1/+1
* nv50: add DXTn formatsBen Skeggs2009-01-133-1/+36
* nv50: shadow mappingBen Skeggs2009-01-132-1/+6
* nv50: anisoBen Skeggs2009-01-132-1/+22
* nv50: occlusion queriesBen Skeggs2009-01-132-13/+73
* nv50: implement KIL enough for progs/fp/kil to workBen Skeggs2009-01-131-0/+28
* nv50: make rtt work againBen Skeggs2009-01-121-1/+33
* nv50: fix handling of depth texturesBen Skeggs2009-01-122-7/+29
* nv50: another typo..Ben Skeggs2009-01-121-1/+1
* nv50: fix assertion failureBen Skeggs2009-01-121-2/+9
* nv50: remove previous hack to manage tiled surfacesBen Skeggs2009-01-122-33/+1
* nv50: fix a typo and a thinkoBen Skeggs2009-01-121-3/+4
* nv50: enable npot texturesBen Skeggs2009-01-121-1/+1
* nv50: disable shader debugBen Skeggs2009-01-121-1/+7
* nv50: any cpu access to a texture is done on its backing imagesBen Skeggs2009-01-123-7/+72
* nv50: create buffers for each image that makes up a textureBen Skeggs2009-01-122-13/+38
* gallium: Replace uint64 by standard uint64_t.José Fonseca2009-01-081-1/+1
* nv50: fill image unit index in TEX varientsBen Skeggs2009-01-061-2/+8
* nv50: fix crash in nv50_program_destroyBen Skeggs2009-01-061-2/+2
* nv50: working towards 3D texturesBen Skeggs2009-01-062-7/+40
* nv50: slightly better miptree allocationBen Skeggs2009-01-061-5/+6
* nv50: add TXP to TEX case.. not correct, but anyway..Ben Skeggs2009-01-061-0/+1
* nv50: indentation for TEX is a little overenthusiasticBen Skeggs2009-01-061-18/+23
* nv50: ensure we actually get contiguous regs for TEX insn.Ben Skeggs2009-01-061-17/+42
* nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs2008-12-161-0/+2
* nv50: use 3D engine clears, 2D engine doesn't understand zeta formatsBen Skeggs2008-09-181-1/+56
* nv50: hack surface alloc a bit for nowBen Skeggs2008-09-181-0/+2
* nouveau: gallium directory structure changed again..Ben Skeggs2008-09-118-19/+14
* nouveau: pf_sprint_name -> pf_nameBen Skeggs2008-08-112-13/+6
* nv40/nv50: enable mirror wrap modesBen Skeggs2008-08-071-0/+3
* nouveau: fix buildBen Skeggs2008-08-073-4/+4
* nv all: Copy shader tokens on create, free on delete.Younes Manton2008-07-231-6/+12
* nouveau: is_format_supported() interface changesBen Skeggs2008-07-231-8/+5
* nv50: add NV86 and NV94 to list of "supported" chipsBen Skeggs2008-07-211-2/+2
* nv50: obey do_flip in surface_copy()Ben Skeggs2008-07-111-3/+11
* nv50: quick hack to get textures untiled on map, and tiled on unmapBen Skeggs2008-07-113-11/+54
* nv50: demagic tex filter / wrap modeBen Skeggs2008-07-111-2/+63
* nv50: add some texture formatsBen Skeggs2008-07-114-13/+90
* nv50: split tic construction out into own fileBen Skeggs2008-07-115-25/+187
* nv50: add license headers to .c filesBen Skeggs2008-07-1111-26/+240