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path: root/src/gallium/drivers/r300/r300_context.h
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* r300g: clear can be killed by render conditionMarek Olšák2011-05-291-0/+2
* r300g: dynamically ask for and release Hyper-Z accessMarek Olšák2011-05-151-12/+15
* r300g: remove redundant state variable hyperz_lockedMarek Olšák2011-05-091-2/+0
* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-181-14/+14
* r300g: fix texturing with sizes > 2048 on r500Marek Olšák2011-04-081-1/+2
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-051-0/+11
* r300g: enable clamping controlsMarek Olšák2011-03-291-0/+2
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-141-1/+2
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-121-0/+2
* r300g: decide whether a flush should be asynchronous when calling itMarek Olšák2011-03-081-2/+5
* r300g: implement instanced arraysMarek Olšák2011-03-051-0/+2
* r300g: preliminary implementation of clamping controlsMarek Olšák2011-03-041-2/+2
* r300g: implement FP16 alpha testMarek Olšák2011-03-041-1/+16
* r300g: implement blending for some of non-RGBA8 formatsMarek Olšák2011-03-041-0/+1
* r300g: initialize some r500 PS3 regsMarek Olšák2011-03-011-2/+2
* r300g: set the correct HiZ clear valueMarek Olšák2011-03-011-0/+2
* r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák2011-03-011-1/+17
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-011-11/+15
* r300g: initialize SC_SCREENDOORMarek Olšák2011-02-281-1/+1
* r300g: remove tracking whether vertex buffers need to be validatedMarek Olšák2011-02-181-7/+0
* r300g: implement fences using dummy relocationsMarek Olšák2011-02-151-17/+0
* r300g: do not track whether occlusion queries have been flushedMarek Olšák2011-02-141-2/+0
* r300g: emit 3D_LOAD_VBPNTR only when necessaryMarek Olšák2011-02-141-2/+3
* r300g: import the last bits of libdrm and cleanup the whole thingMarek Olšák2011-02-111-6/+7
* r300g: add a way to change texture properties arbitrarilyMarek Olšák2011-02-101-0/+4
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-12/+14
* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-101-6/+6
* r300g: use format from pipe_surface instead of pipe_resourceMarek Olšák2011-02-101-7/+0
* r300g: use the same upload buffer for vertices and indicesMarek Olšák2011-02-081-3/+0
* r300g: use the new vertex buffer managerMarek Olšák2011-02-071-39/+6
* r300g: rework vertex format fallbackMarek Olšák2011-01-301-1/+3
* r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák2011-01-281-0/+5
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-10/+15
* Revert "r300g/swtcl: re-enable LLVM"Jakob Bornecrantz2011-01-241-1/+0
* r300g: fix crash when flushing ZMASKMarek Olšák2011-01-091-19/+19
* r300g: derive user buffer sizes at draw timeMarek Olšák2011-01-071-5/+6
* r300g: skip buffer validation of upload buffers when appropriateMarek Olšák2011-01-061-0/+3
* r300g: rename aos to vertex arraysMarek Olšák2010-12-281-2/+2
* r300g/swtcl: re-enable LLVMMarek Olšák2010-12-241-0/+1
* r300g: add support for color0 writes to all bound color buffers.Dave Airlie2010-12-241-1/+2
* r300g: validate buffers only if any of bound buffers is changedMarek Olšák2010-12-071-0/+4
* r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák2010-12-071-0/+4
* r300g: optimize looping over atomsMarek Olšák2010-12-051-40/+61
* r300g: try and use all of vertex constant spaceDave Airlie2010-12-051-0/+5
* r300g: add capability bit index_bias_supportedMarek Olšák2010-12-031-1/+0
* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-031-0/+3
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-2/+2
* util: rename u_mempool -> u_slabMarek Olšák2010-11-301-1/+1
* r300g: fix rendering with no vertex elementsMarek Olšák2010-11-201-0/+4
* r300g: add support for 3D NPOT textures without mipmappingMarek Olšák2010-09-281-0/+7