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path: root/src/gallium/drivers/vc4/vc4_cl.h
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* vc4: Move the render job state into a separate structure.Eric Anholt2016-09-141-6/+7
* vc4: Drop reloc_count tracking for debug asserts on non-debug builds.Eric Anholt2015-07-141-0/+10
* vc4: Rework cl handling to be friendlier to the compiler.Eric Anholt2015-07-141-47/+66
* vc4: Make a helper function for getting the current offset in the CL.Eric Anholt2015-07-141-5/+10
* vc4: Drop separate cl*_reloc_hindex().Eric Anholt2015-07-141-18/+6
* vc4: Store reloc pointers as pointers, not offsets.Eric Anholt2015-07-141-5/+5
* vc4: Move vc4_packet.h to the kernel/ directory, since it's also shared.Eric Anholt2015-06-161-1/+1
* vc4: Handle unaligned accesses in CL emits.Eric Anholt2014-12-251-1/+52
* vc4: Don't bother zero-initializing the shader reloc indices.Eric Anholt2014-12-251-2/+2
* vc4: Fix the argument type for cl_u16().Eric Anholt2014-12-251-1/+1
* vc4: Optimize CL emits by doing size checks up front.Eric Anholt2014-12-241-10/+7
* vc4: Avoid repeated hindex lookups in the loop over tiles.Eric Anholt2014-12-241-3/+9
* vc4: Make some assertions about how many flushes/EOFs the simulator sees.Eric Anholt2014-10-171-1/+1
* vc4: Actually implement VC4_DEBUG=cl.Eric Anholt2014-09-181-0/+1
* vc4: Rename GEM_HANDLES to be in a namespace.Eric Anholt2014-08-111-1/+1
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-111-12/+10
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+132