Commit message (Expand) | Author | Age | Files | Lines | |
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* | vc4: Add validation of raster-format textures. | Eric Anholt | 2014-08-11 | 1 | -0/+2 |
* | vc4: Add validation that vertex indices don't overflow VBO bounds. | Eric Anholt | 2014-08-11 | 1 | -0/+4 |
* | vc4: Add a bunch of validation of render mode configuration. | Eric Anholt | 2014-08-11 | 1 | -1/+2 |
* | vc4: Add a bunch of validation of the binning mode config. | Eric Anholt | 2014-08-11 | 1 | -0/+6 |
* | vc4: Validate that the same BO doesn't get reused for different purposes. | Eric Anholt | 2014-08-11 | 1 | -6/+16 |
* | vc4: Align following shader recs to 16 bytes. | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Fix things to validate more than one shader state in a submit. | Eric Anholt | 2014-08-11 | 1 | -6/+11 |
* | vc4: Rewrite the kernel ABI to support texture uniform relocation. | Eric Anholt | 2014-08-11 | 1 | -4/+59 |
* | vc4: Switch simulator to using kernel validator | Eric Anholt | 2014-08-11 | 1 | -0/+126 |