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path: root/src/gallium/drivers/vc4/vc4_uniforms.c
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* vc4: Move the render job state into a separate structure.Eric Anholt2016-09-141-18/+19
* vc4: Avoid generating a custom shader per level in glGenerateMipmaps().Eric Anholt2016-08-031-0/+18
* vc4: Fix handling of UBO range offsets.Eric Anholt2016-08-031-2/+3
* vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.Eric Anholt2016-07-151-1/+4
* vc4: Emit resets of the uniform stream at the starts of blocks.Eric Anholt2016-07-131-0/+6
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-221-4/+4
* vc4: Add support for texel fetches from MSAA resources.Eric Anholt2015-12-081-0/+18
* vc4: Add support for loading sample mask.Eric Anholt2015-12-041-0/+8
* vc4: Convert blending to being done in 4x8 unorm normally.Eric Anholt2015-10-231-2/+28
* vc4: Move all of our fixed function fragment color handling to NIR.Eric Anholt2015-08-141-3/+11
* vc4: Avoid leaking indirect array access UBOs.Eric Anholt2015-07-301-0/+2
* vc4: Skip re-emitting the shader_rec if it's unchanged.Eric Anholt2015-07-281-0/+48
* vc4: Cache the texture p1 for the sampler.Eric Anholt2015-07-141-48/+4
* vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt2015-07-141-17/+7
* vc4: Move uniforms handling to a separate file.Eric Anholt2015-07-141-0/+340