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* u_upload_mgr: allow specifying PIPE_USAGE_* for the upload bufferMarek Olšák2016-01-021-1/+2
* u_upload_mgr: remove alignment parameter from u_upload_createMarek Olšák2016-01-021-1/+1
* u_upload_mgr: pass alignment to u_upload_data manuallyMarek Olšák2016-01-021-1/+1
* u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák2016-01-021-1/+1
* gallium: add PIPE_CAP_DRAW_PARAMETERSIlia Mirkin2015-12-301-0/+1
* nir: Get rid of function overloadsJason Ekstrand2015-12-284-17/+17
* vc4: Do instruction scheduling on the QIR to hide texture fetch latency.Eric Anholt2015-12-184-0/+624
* vc4: Fix latency handling for QPU texture scheduling.Eric Anholt2015-12-181-32/+50
* vc4: Keep sample mask writes from being reordered after TLB writesEric Anholt2015-12-181-1/+2
* vc4: Add support for dumping executed commands to a file.Eric Anholt2015-12-153-0/+94
* vc4: Import updated vc4_drm.h with hang state.Eric Anholt2015-12-151-0/+45
* vc4: Only update vc4->msaa when the framebuffer changes.Eric Anholt2015-12-151-7/+0
* vc4: Don't consider nr_samples==1 surfaces to be MSAA.Eric Anholt2015-12-156-21/+25
* vc4: Fix min() wrapper definition for the simulator's kernel code.Eric Anholt2015-12-151-1/+1
* vc4: Warn instead of abort()ing on exec ioctl failures.Eric Anholt2015-12-151-3/+5
* vc4: Add quick algebraic optimization for clamping of unpacked values.Eric Anholt2015-12-111-0/+18
* vc4: When doing algebraic optimization into a MOV, use the right MOV.Eric Anholt2015-12-111-1/+6
* vc4: Fix handling of src packs on in qir_follow_movs().Eric Anholt2015-12-111-2/+8
* vc4: Add missing progress note in opt_algebraic.Eric Anholt2015-12-111-0/+1
* vc4: Add debugging of the estimated time to run the shader to shader-db.Eric Anholt2015-12-113-17/+50
* vc4: Fix handling of sample_mask output.Eric Anholt2015-12-112-6/+6
* nir: Get rid of *_indirect variants of input/output load/store intrinsicsJason Ekstrand2015-12-104-34/+71
* vc4: Enable MSAA.Eric Anholt2015-12-081-2/+3
* vc4: Add support for mapping of MSAA resources.Eric Anholt2015-12-082-8/+105
* vc4: Add support for texel fetches from MSAA resources.Eric Anholt2015-12-085-15/+295
* vc4: Add support for multisample framebuffer operations.Eric Anholt2015-12-087-24/+191
* vc4: Add a workaround for HW-2905, and additional failure I saw with MSAA.Eric Anholt2015-12-081-2/+16
* vc4: Add support for drawing in MSAA.Eric Anholt2015-12-086-50/+148
* vc4: Add kernel RCL support for MSAA rendering.Eric Anholt2015-12-085-39/+239
* vc4: Rename color_ms_write to color_write.Eric Anholt2015-12-083-22/+21
* vc4: Allow RCL blits to the edge of the surface.Eric Anholt2015-12-081-2/+8
* vc4: Add disabled debug printf for describing blits.Eric Anholt2015-12-081-0/+10
* vc4: Fix check for tile RCL blits with mismatched y.Eric Anholt2015-12-081-1/+1
* vc4: Fix compiler warning from size_t change.Eric Anholt2015-12-081-1/+1
* gallium/drivers: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-061-1/+1
* vc4: Fix accidental scissoring when scissor is disabled.Eric Anholt2015-12-051-5/+23
* vc4: Disable RCL blitting when scissors are enabled.Eric Anholt2015-12-051-0/+3
* vc4: Bring over cleanups from submitting to the kernel.Eric Anholt2015-12-054-87/+78
* vc4: Add debug dumping of MSAA surfaces.Eric Anholt2015-12-042-6/+145
* vc4: Add support for laying out MSAA resources.Eric Anholt2015-12-041-5/+20
* vc4: Add support for storing sample mask.Eric Anholt2015-12-045-0/+24
* vc4: Fix up tile alignment checks for blitting using just an RCL.Eric Anholt2015-12-041-6/+22
* vc4: Add support for loading sample mask.Eric Anholt2015-12-046-1/+19
* vc4: Add the RCL to CL debug dumping when in simulator mode.Eric Anholt2015-12-031-0/+6
* vc4: Just put USE_VC4_SIMULATOR in DEFINES.Eric Anholt2015-11-222-5/+0
* vc4: Use nir_channel() to simplify all of our nir_swizzle() cases.Eric Anholt2015-11-212-6/+5
* vc4: Fix point size lookup.Eric Anholt2015-11-211-1/+1
* vc4: Don't bother lowering uniforms when the same value is used twice.Eric Anholt2015-11-171-13/+33
* vc4: Fix uniform reordering to support reading the same uniform twice.Eric Anholt2015-11-171-8/+18
* vc4: Fix documentation on vc4_qir_lower_uniforms.c.Eric Anholt2015-11-171-7/+3