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* softpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-021-24/+10
* nouveau: Assume all texture blankets are linear for now.Younes Manton2009-11-012-0/+6
* r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson2009-11-015-14/+28
* r300g: fix geometry corruptionsMaciej Cencora2009-11-011-2/+14
* r300g: split constant buffer and shader emittionMaciej Cencora2009-11-015-98/+152
* r300g: Adopt osiris' PSC data and swizzle.Corbin Simpson2009-11-011-40/+88
* nv50: handle TGSI_SEMANTIC_FACEChristoph Bumiller2009-11-011-0/+25
* nv50: make IF condition safeChristoph Bumiller2009-11-011-1/+3
* nv50: implement TGSI_OPCODE_AND/OR/XORChristoph Bumiller2009-11-011-0/+47
* nv50: fix textures with block size != cppChristoph Bumiller2009-10-312-37/+48
* nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.Younes Manton2009-10-317-0/+15
* nv50: use SIFC also for shader uploadChristoph Bumiller2009-10-313-56/+120
* nv50: make MRTs workChristoph Bumiller2009-10-312-0/+15
* r300g: correct the pitch calculation for smaller mipmapsMarek Olšák2009-10-312-7/+2
* r300g: pretend NPOT supportMarek Olšák2009-10-311-1/+3
* r300g: fix reading from the destination buffer in blendingMarek Olšák2009-10-311-0/+2
* r300g: add precalculating of pixel pitch, add a new NPOT flagMarek Olšák2009-10-313-17/+42
* r300g: remove unnecessary assertionsMarek Olšák2009-10-312-5/+2
* r300g: fix crash in r300_is_texture_referencedMarek Olšák2009-10-312-2/+2
* softpipe: Respect gl_rasterization_rules in primitive setup.Michal Krol2009-10-301-14/+26
* r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts.Corbin Simpson2009-10-281-0/+9
* r300g: Keep texture formats organized.Corbin Simpson2009-10-281-6/+5
* r300g: add some texture formatsMaciej Cencora2009-10-282-0/+9
* r300g: Clear up a bit of the buffer reference stuff.Corbin Simpson2009-10-281-14/+11
* r300g: Fix XXX.Corbin Simpson2009-10-281-1/+0
* r300g: fix emitting the stencil-ref and alpha-ref valuesMarek Olšák2009-10-283-11/+31
* r300g: fix the WRAP_T mode when using 1D texturesMarek Olšák2009-10-281-1/+8
* r300g: fix blending and do some optimizationsMarek Olšák2009-10-282-48/+54
* llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.José Fonseca2009-10-286-4/+118
* llvmpipe: Implement round() for MSVC.José Fonseca2009-10-281-0/+12
* nv50: activate more lanes in a warpChristoph Bumiller2009-10-281-0/+4
* r300g: read occlusion query results from both Z pipes on RV530Marek Olšák2009-10-261-2/+8
* r300g: add cubemap supportMarek Olšák2009-10-262-24/+37
* llvmpipe: Human friendlier sampler state dump.José Fonseca2009-10-252-9/+22
* llvmpipe: Dump the sampler state of the shader key.José Fonseca2009-10-251-0/+18
* llvmpipe: Immediate multiplication.José Fonseca2009-10-254-32/+64
* llvmpipe: Fast path for sampling rgba8 textures with linear filtering.José Fonseca2009-10-251-12/+256
* llvmpipe: Make lerping work for 8.8 fixed point values.José Fonseca2009-10-251-4/+50
* llvmpipe: New module to help make assertions about formats.José Fonseca2009-10-254-0/+78
* llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS.José Fonseca2009-10-252-12/+148
* llvmpipe: Split the format swizzling step from the unpacking.José Fonseca2009-10-252-16/+34
* llvmpipe: Allow different signs when unpacking.José Fonseca2009-10-251-2/+1
* llvmpipe: Add inlines to quickly generate types matching the native SIMD regi...José Fonseca2009-10-252-12/+102
* llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel.José Fonseca2009-10-251-32/+16
* llvmpipe: Factor our pixel offset computation.José Fonseca2009-10-253-43/+83
* llvmpipe: Share testing infrastructure with lp_test_format.José Fonseca2009-10-252-23/+46
* llvmpipe: Eliminate lp_build_store_rgba_aos.José Fonseca2009-10-253-49/+16
* llvmpipe: Eliminate lp_build_load_rgba_aos.José Fonseca2009-10-253-52/+15
* llvmpipe: Move a few format/sampling functions into better space.José Fonseca2009-10-257-123/+158
* r300g: fix redefining mipmaps and fetching from themMarek Olšák2009-10-251-2/+7