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* d3d1x: Use native_surface::present.Chia-I Wu2010-11-031-10/+4
* d3d1x: work around crash in widlLuca Barbieri2010-09-282-2/+12
* d3d11: fix reference counting so devices get freedLuca Barbieri2010-09-271-0/+2
* d3d1x: fix MapLuca Barbieri2010-09-271-4/+6
* d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri2010-09-273-29/+174
* d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri2010-09-272-2/+2
* d3d1x: properly support specifying MipLevels as 0Luca Barbieri2010-09-271-6/+15
* d3d1x: support centroid interpolationLuca Barbieri2010-09-271-10/+16
* d3d1x: link to libdrm for X11 platform tooLuca Barbieri2010-09-271-1/+1
* d3d11: ignore StructureByteStrideLuca Barbieri2010-09-271-4/+0
* d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri2010-09-271-1/+1
* d3d1x: link progs with CXXFLAGSLuca Barbieri2010-09-271-4/+4
* d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri2010-09-271-4/+18
* d3d1x: add private gitignore fileLuca Barbieri2010-09-271-0/+20
* d3d1x: fix parallel buildLuca Barbieri2010-09-272-2/+4
* d3d1x: CRLF -> LF in progsLuca Barbieri2010-09-2426-5300/+5300
* d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri2010-09-243-25/+7
* d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri2010-09-241-0/+1
* d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
* d3d1x: fix linking of dxbc2tgsiLuca Barbieri2010-09-241-1/+1
* d3d1x: draw to the correct bufferLuca Barbieri2010-09-241-1/+1
* d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri2010-09-241-1/+4
* d3d1x: don't assert on unsupported resource typesLuca Barbieri2010-09-241-3/+11
* d3d1x: add untested support for geometry shader translationLuca Barbieri2010-09-245-31/+75
* d3d1x: add shader dumpingLuca Barbieri2010-09-242-0/+11
* d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri2010-09-231-291/+291
* d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri2010-09-231-1/+3
* d3d1x: fix build without system EGL/egl.hLuca Barbieri2010-09-231-1/+1
* d3d1x: add missing guid.cppLuca Barbieri2010-09-231-0/+6
* d3d1x: flush properlyLuca Barbieri2010-09-231-1/+1
* d3d1x: remove another include specstrings.hLuca Barbieri2010-09-231-1/+0
* d3d1x: flush the pipe context when presentingLuca Barbieri2010-09-231-0/+2
* d3d1x: remove specstrings.h includeLuca Barbieri2010-09-231-3/+0
* d3d11: obliterate IDL parameter namesLuca Barbieri2010-09-236-641/+641
* d3d1x: rename parameters in dxgiLuca Barbieri2010-09-233-219/+219
* d3d1x: rename params in misc and objectsLuca Barbieri2010-09-232-115/+117
* d3d11: rename screen paramsLuca Barbieri2010-09-231-333/+321
* d3d1x: rename context paramsLuca Barbieri2010-09-231-387/+387
* d3d1x: minifixLuca Barbieri2010-09-232-2/+2
* d3d1x: remove specstringsLuca Barbieri2010-09-2311-475/+449
* d3d1x: normalize whitespaceLuca Barbieri2010-09-2332-1585/+1584
* d3d1x: s/tpf/sm4/gLuca Barbieri2010-09-2313-374/+376
* d3d1x: autogenerate shader enums and text from def filesLuca Barbieri2010-09-2317-792/+390
* d3d1x: initialize the mutexLuca Barbieri2010-09-231-0/+5
* d3d1x: bind NULL CSOs before destroying default CSOs on context dtorLuca Barbieri2010-09-231-0/+18
* d3d1x: fix deadlocks on non-recursive mutexLuca Barbieri2010-09-231-5/+15
* d3d1x: properly reference count the backendLuca Barbieri2010-09-231-0/+4
* d3d1x: add Wine dlls (tri, tex working, but no other testing)Luca Barbieri2010-09-2216-0/+386
* d3d1x: define GUIDs in the normal wayLuca Barbieri2010-09-223-16/+0
* d3d1x: fix API nameLuca Barbieri2010-09-221-1/+1