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path: root/src/gallium/state_trackers/nine/nine_pipe.h
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* st/nine: Implement MSAA quality levelsPatrick Rudolph2016-10-101-0/+55
* st/nine: Fix D3DFMT_NULL sizeAxel Davy2016-10-101-0/+2
* st/nine: Allocate more space for ATI1Patrick Rudolph2016-10-101-4/+17
* st/nine: Add missing breakPatrick Rudolph2016-10-101-0/+1
* gallium: remove PIPE_BIND_TRANSFER_READ/WRITEMarek Olšák2016-09-081-2/+1
* st/nine: Use offset_units_unscaledAxel Davy2016-06-251-1/+1
* st/nine: Add debug string for ATOCAxel Davy2016-05-181-0/+1
* st/nine: Fix buffer locking flags handlingAxel Davy2016-05-181-27/+0
* st/nine: Add support for X8L8V8U8Axel Davy2016-05-181-1/+11
* st/nine: SCRATCH does support all formatsAxel Davy2016-02-121-2/+6
* st/nine: Rework blend statesAxel Davy2015-08-211-1/+1
* st/nine: Rework rasterizer statesAxel Davy2015-08-211-1/+1
* st/nine: Reorder DSA state settingsAxel Davy2015-08-211-1/+1
* st/nine: Only update dirty rect for UpdateTextureAxel Davy2015-08-211-0/+44
* st/nine: Split NineSurface9_CopySurfaceAxel Davy2015-08-211-0/+17
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-32/+32
* st/nine: Simplify Surface9 Managed resources implementationAxel Davy2015-04-291-11/+0
* st/nine: Rework texture data allocationAxel Davy2015-04-291-0/+41
* st/nine: Mark end of non-void function unreachableTobias Klausmann2015-02-241-1/+1
* st/nine: Fix multisampling support detectionAxel Davy2015-02-061-25/+0
* st/nine: Fix depth stencil formats bindings flags.Axel Davy2015-02-061-0/+51
* st/nine: D3DRS_FILLMODE set to 0 is D3DFILL_SOLIDTiziano Bacocco2015-02-061-0/+1
* st/nine: Setting D3DRS_ALPHAFUNC to 0 means D3DCMP_NEVERTiziano Bacocco2015-02-061-0/+1
* st/nine: Add D3DFMT_DF16 supportAxel Davy2015-02-061-2/+4
* st/nine: Implement fallback for D3DFMT_D24S8, D3DFMT_D24X8 and D3DFMT_INTZAxel Davy2015-02-061-1/+20
* st/nine: Refactor format d3d9 to pipe conversionAxel Davy2015-02-061-1/+54
* st/nine: Implement RESZ hackAxel Davy2015-02-061-0/+1
* st/nine: Add ATI1 and ATI2 supportAxel Davy2015-01-221-0/+2
* st/nine: Add new texture format stringsAxel Davy2015-01-221-0/+3
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-181-0/+568