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path: root/src/gallium/state_trackers/nine/stateblock9.c
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* st/nine: Partial software vertex processing supportAxel Davy2016-10-101-25/+60
* st/nine: Rework vs int and bool constants bufferAxel Davy2016-10-101-5/+13
* st/nine: Change dirty tracking for vs int and bool constantsAxel Davy2016-10-101-14/+24
* Treewide: Remove Elements() macroJan Vesely2016-05-171-3/+3
* st/nine: Align stack for entry pointsAxel Davy2016-02-121-2/+2
* st/nine: Fix stateblocks crashes with lightsAxel Davy2016-02-121-8/+32
* st/nine: Add Render state validation layerAxel Davy2016-02-041-0/+2
* st/nine: Use pipe_resource_reference for vtxbufAxel Davy2016-02-041-2/+2
* st/nine: Use ff vertex shader when position_t is usedAxel Davy2016-02-041-1/+5
* st/nine: Initialize lights in stateblocksAxel Davy2016-02-041-0/+4
* st/nine: Fix the number of texture stagesAxel Davy2015-08-211-1/+1
* st/nine: Encapsulate variables for MANAGED resourceAxel Davy2015-04-291-1/+1
* st/nine: Fix enabled lights in stateblocksTiziano Bacocco2015-02-061-2/+4
* st/nine: Add variables containing the size of the constant buffersAxel Davy2015-01-221-2/+2
* Remove useless checks for NULL before freeingMatt Turner2014-12-081-4/+4
* st/nine: call DBG() at more external entry pointsStanislaw Halik2014-11-261-0/+3
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-181-0/+533