| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Update release notes.
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Commit 60d772cd9d1(st/vega: add headers and SConscript in
the tarball) meant to pick all the headers to be included in
the release tarball yet it missed a few.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
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