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* nouveau: fix for dri state tracker changesBen Skeggs2009-08-311-76/+53
* nouveau: introduce nouveau_miptree common to all nouveau pipe driversBen Skeggs2009-08-317-30/+40
* nouveau: hack winsys to compile again, it's broken still howeverBen Skeggs2009-08-311-0/+4
* cell: fix compilationMarc Dietrich2009-08-302-4/+4
* llvmpipe: Texture cache in 4 ubytes instead of 4 floats.José Fonseca2009-08-303-19/+19
* llvmpipe: Use util_format_read_4f to read texture tiles.José Fonseca2009-08-301-6/+17
* llvmpipe: Texture cache is read-only. No need to flush.José Fonseca2009-08-303-48/+0
* util: Auto generate pixel format accessor functions fromJosé Fonseca2009-08-308-93/+699
* llvmpipe: Eliminate internal pipe_buffer_map/unmap usage.José Fonseca2009-08-301-9/+3
* xlib: Implement lp_winsys::destroy.José Fonseca2009-08-301-0/+9
* Merge branch 'mesa_7_5_branch'Michel Dänzer2009-08-301-2/+6
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| * util: Reset size to zero when failed to allocate buffer.José Fonseca2009-08-281-2/+6
* | llvmpipe: List lp_buffer.c in the Makefile.José Fonseca2009-08-291-0/+1
* | xlib: Implement llvmpipe lp_winsys interface.José Fonseca2009-08-291-206/+144
* | llvmpipe: Define an winsys for LLVM. Drop pipe_winsysJosé Fonseca2009-08-297-79/+196
* | nv50: set provoking vertex stateChristoph Bumiller2009-08-291-0/+2
* | xlib: Update llvmpipe integration for changes in master.José Fonseca2009-08-291-0/+1
* | llvmpipe: Update for changes in master.José Fonseca2009-08-293-12/+10
* | util: Add util_unsigned_logbase2.José Fonseca2009-08-291-0/+12
* | llvmpipe: Isolate sampling from TGSI translation.José Fonseca2009-08-295-94/+145
* | llvmpipe: Better structure dereference naming.José Fonseca2009-08-292-6/+11
* | llvmpipe: Fix shader variant key construction.José Fonseca2009-08-291-2/+2
* | llvmpipe: Fix build.José Fonseca2009-08-292-2/+2
* | llvmpipe: Merge all pixel format related files.José Fonseca2009-08-296-255/+153
* | llvmpipe: Factor out and optimize the input interpolation.José Fonseca2009-08-297-169/+521
* | llvmpipe: Pre-declare fetch_texel.José Fonseca2009-08-295-28/+66
* | llvmpipe: Pass the alpha ref value and blend color in the jit context.José Fonseca2009-08-298-50/+86
* | llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca2009-08-298-33/+108
* | llvmpipe: Structure manipulation helpers.José Fonseca2009-08-294-0/+119
* | llvmpipe: Centralize the C <-> JIT interfaces in one place.José Fonseca2009-08-297-43/+153
* | llvmpipe: Drop blend derived state.José Fonseca2009-08-294-161/+6
* | llvmpipe: keep texture stride 16byte alignedKeith Whitwell2009-08-291-1/+1
* | llvmpipe: Squash the quad pipeline.José Fonseca2009-08-2910-351/+120
* | llvmpipe: s/uni/scalar/.José Fonseca2009-08-299-47/+47
* | llvmpipe: Add a bunch of comments.José Fonseca2009-08-2917-70/+346
* | llvmpipe: Split off vs stuff from lp_state_fs.c.José Fonseca2009-08-294-60/+98
* | llvmpipe: Avoid duplicate clamping when converting between types.José Fonseca2009-08-291-8/+15
* | llvmpipe: Generate the fragment pipeline into a single function.José Fonseca2009-08-2913-339/+327
* | llvmpipe: Get conversions working correctly for all integer types.José Fonseca2009-08-295-83/+389
* | llvmpipe: Delete the quad polygon stipple stage.José Fonseca2009-08-293-87/+0
* | llvmpipe: Early depth testing.José Fonseca2009-08-2911-46/+166
* | llvmpipe: Disassemble beyond referred code beyond the RET instruction.José Fonseca2009-08-291-2/+32
* | llvmpipe: Split control flow function declarations and notes.José Fonseca2009-08-2911-38/+91
* | llvmpipe: Back port recent softpipe-opt improvements from Keith.José Fonseca2009-08-296-142/+466
* | llvmpipe: Don't limit the number of tiles in the cache.José Fonseca2009-08-293-239/+96
* | llvmpipe: Clean dead tile cache code.José Fonseca2009-08-292-28/+0
* | llvmpipe: Simplify tile clears. Use pipe_fill_rect instead of scratch tile.José Fonseca2009-08-293-66/+39
* | llvmpipe: Start hiding llvmpipe_cached_tile.José Fonseca2009-08-293-8/+8
* | llvmpipe: Drop depth/stencil support from tile cache.José Fonseca2009-08-292-83/+18
* | llvmpipe: Code generate the depth test, and include in the shader.José Fonseca2009-08-2914-869/+172