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gallium
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Author
Age
Files
Lines
*
gallium/util: add states relevant to geometry shaders
Zack Rusin
2010-12-02
1
-0
/
+4
*
wgl: Fix visual's buffer_mask configuration.
José Fonseca
2010-12-02
1
-1
/
+1
*
WIN32_THREADS -> WIN32
José Fonseca
2010-12-02
2
-7
/
+0
*
softpipe: increase max texture size to 16K
Brian Paul
2010-12-02
6
-23
/
+73
*
wgl: Unreference the current framebuffer after the make_current call.
José Fonseca
2010-12-02
1
-51
/
+58
*
util: Don't try to use imagehlp on mingw.
José Fonseca
2010-12-02
1
-2
/
+2
*
util: __builtin_frame_address() doesn't work on mingw.
José Fonseca
2010-12-02
1
-1
/
+4
*
util: Plug leaks in util_destroy_gen_mipmap.
José Fonseca
2010-12-02
1
-2
/
+4
*
wgl: Fix double free. Remove dead code.
José Fonseca
2010-12-02
1
-62
/
+4
*
r300g: fix up cubemap texture offset computation
Marek Olšák
2010-12-02
1
-0
/
+1
*
util: C++ safe.
José Fonseca
2010-12-02
1
-0
/
+11
*
retrace: Some fixes.
José Fonseca
2010-12-02
1
-1
/
+5
*
st/vega: polygon_array requires a deep free.
Chia-I Wu
2010-12-02
1
-5
/
+20
*
st/vega: Destroy the pipe context with vg_context.
Chia-I Wu
2010-12-02
1
-0
/
+3
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
203
-2435
/
+2623
*
i915g: Make sure that new vbo gets updated
Jakob Bornecrantz
2010-12-02
2
-5
/
+10
*
i915g: Improve debug printing for textures
Jakob Bornecrantz
2010-12-02
1
-4
/
+21
*
i915g: Fix closure of full batch buffers
Chris Wilson
2010-12-02
2
-72
/
+30
*
i915g: track TODO items
Daniel Vetter
2010-12-02
1
-0
/
+29
*
i915g: assert(depth_surface->offset == 0)
Daniel Vetter
2010-12-02
1
-1
/
+2
*
i915g: enable x-tiling for render targets
Daniel Vetter
2010-12-02
1
-4
/
+0
*
i915g: switch rendering to mipmapped textures to (x,y) offsets
Daniel Vetter
2010-12-02
3
-9
/
+29
*
i915g: enable X-tiling for textures
Daniel Vetter
2010-12-02
3
-0
/
+27
*
i915g: don't pot-align stride for tiled buffers
Daniel Vetter
2010-12-02
1
-2
/
+3
*
i915g: postpone mipmap/face offset calculation
Daniel Vetter
2010-12-02
3
-27
/
+43
*
i915g: implement unfenced relocs for textures using tiling bits
Daniel Vetter
2010-12-02
3
-5
/
+20
*
i915g: implement unfenced color&depth buffer using tiling bits
Daniel Vetter
2010-12-02
2
-8
/
+22
*
i915g: return tiling in iws->buffer_from_handle
Daniel Vetter
2010-12-02
3
-3
/
+9
*
i915g: prepare winsys/batchbuffer for execbuf2
Daniel Vetter
2010-12-02
8
-27
/
+38
*
i915g: switch to tiled allocations, kill set_fence
Daniel Vetter
2010-12-02
4
-60
/
+2
*
i915g: add winsys function to create tiled buffers
Daniel Vetter
2010-12-02
4
-14
/
+102
*
i915g: drop alignment parameter from iws->buffer_create
Daniel Vetter
2010-12-02
6
-21
/
+7
*
r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only
Marek Olšák
2010-12-01
1
-1
/
+2
*
r300g: fix texture swizzling with compressed textures on r400-r500
Marek Olšák
2010-12-01
7
-13
/
+28
*
r300/compiler: implement and lower OPCODE_CLAMP
Marek Olšák
2010-12-01
1
-1
/
+1
*
vega: Remove extraneous ;
José Fonseca
2010-12-01
1
-1
/
+1
*
svga: Silence debug printf.
José Fonseca
2010-12-01
1
-1
/
+0
*
st/vega: Avoid unnecessary constant bufer upload.
Chia-I Wu
2010-12-01
1
-30
/
+48
*
st/vega: Initialize pipe states with renderer.
Chia-I Wu
2010-12-01
3
-26
/
+28
*
st/vega: Create drawing surface mask as needed.
Chia-I Wu
2010-12-01
3
-35
/
+38
*
st/vega: Delay blend texture creation until needed.
Chia-I Wu
2010-12-01
4
-57
/
+32
*
st/vega: Remove st_inlines.h.
Chia-I Wu
2010-12-01
5
-127
/
+1
*
st/vega: Simplify radial gradient.
Chia-I Wu
2010-12-01
1
-73
/
+46
*
st/vega: Fix degenerate paints.
Chia-I Wu
2010-12-01
6
-9
/
+80
*
st/vega: Fix negated logic in image_draw.
Chia-I Wu
2010-12-01
1
-4
/
+4
*
st/vega: Fix paint coordinates transformations.
Chia-I Wu
2010-12-01
9
-39
/
+94
*
st/vega: Bump version to 1.1.
Chia-I Wu
2010-12-01
1
-2
/
+2
*
st/vega: Add color transformation support.
Chia-I Wu
2010-12-01
7
-50
/
+123
*
st/vega: More flexible shader selection.
Chia-I Wu
2010-12-01
3
-107
/
+130
*
st/vega: Revive mask layer support.
Chia-I Wu
2010-12-01
5
-47
/
+64
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