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path: root/src/glsl/glsl_parser_extras.h
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* glsl: implement switch flow control using a loopTapani Pälli2014-10-201-1/+3
* glsl: add ARB_derivative control supportIlia Mirkin2014-08-141-0/+2
* glsl: add a mechanism to allow #extension directives in the middle of shadersMarek Olšák2014-07-181-0/+2
* glsl: handle a switch where default is in the middle of casesTapani Pälli2014-07-171-0/+3
* glsl: add support for AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-021-0/+2
* glsl: Add parsing support for multi-stream output in geometry shaders.Samuel Iglesias Gonsalvez2014-06-301-0/+18
* glsl: Silence many unused parameter warningsIan Romanick2014-06-231-1/+1
* glsl: Add extension plumbing for ARB_fragment_layer_viewportChris Forbes2014-06-221-0/+2
* glsl: parser changes for GL_ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+15
* glsl: add enable bit for ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+2
* glsl: Correct more typosChris Forbes2014-06-151-1/+1
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-3/+5
* glsl: Sort the list of extensionsIan Romanick2014-05-021-42/+53
* glsl: Link error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-011-0/+1
* glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-011-0/+12
* glsl: remove UBO fields from _mesa_glsl_parse_stateChia-I Wu2014-04-011-4/+0
* glsl/sso: Add parser and AST-to-HIR support for separate shader object layoutsIan Romanick2014-02-211-0/+17
* mesa/sso: Add extension tracking for ARB_separate_shader_objectsIan Romanick2014-02-211-0/+7
* glsl: convert GS input primitive to use ast_type_qualifierJordan Justen2014-02-201-5/+2
* glsl: Add built-in constants for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+9
* glsl/parser: Handle the early_fragment_tests input layout qualifier.Francisco Jerez2014-02-121-0/+2
* glsl: Add ARB_shader_image_load_store extension enables.Francisco Jerez2014-02-121-0/+2
* glsl/cs: Handle compute shader local_size_{x,y,z} declaration.Paul Berry2014-02-051-0/+15
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-051-0/+1
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-051-0/+3
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-051-0/+2
* glsl: Add ARB_arrays_of_arrays support to yacc definition and astTimothy Arceri2014-01-231-0/+2
* glsl: Add extension infrastructure for ARB_viewport_arrayIan Romanick2014-01-201-0/+2
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-081-3/+0
* glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry2014-01-081-1/+1
* glsl: make _mesa_shader_stage_to_string() available to non-C++ code.Paul Berry2014-01-081-8/+7
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-5/+5
* glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-0/+2
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-3/+4
* glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.Paul Berry2013-12-171-8/+2
* glsl: Simplify the built-in function linking code.Kenneth Graunke2013-12-011-3/+1
* glsl: Implement parser support for atomic counters.Francisco Jerez2013-11-071-0/+3
* mesa: Add infrastructure for GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+2
* glsl: Move layout(location) checks to AST-to-HIR conversionIan Romanick2013-10-301-3/+20
* glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...Francisco Jerez2013-10-291-0/+7
* glsl: Add extension enables for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+2
* glsl: Add new GLSL 1.50 constants.Paul Berry2013-10-151-0/+10
* glsl: Remove glsl_parser_state MaxVaryingFloats fieldIan Romanick2013-10-071-1/+0
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+2
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+2
* glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.Francisco Jerez2013-10-011-1/+1
* glsl: Create and use a has_uniform_buffer_objects() helper.Kenneth Graunke2013-09-261-0/+5
* glsl: Create and use a has_explicit_attrib_location() helper.Kenneth Graunke2013-09-261-0/+5
* glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.Kenneth Graunke2013-09-211-16/+1
* mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mixIan Romanick2013-09-131-2/+2