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src
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glsl
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ir_optimization.h
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Author
Age
Files
Lines
*
glsl: Fix lower_discard_flow prototype mismatch.
José Fonseca
2012-05-15
1
-1
/
+1
*
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Eric Anholt
2012-05-14
1
-0
/
+1
*
glsl: Add an array splitting pass.
Eric Anholt
2012-04-11
1
-0
/
+1
*
glsl: Add a lowering pass to remove reads of shader output variables.
Vincent Lejeune
2012-01-06
1
-0
/
+1
*
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
2011-10-25
1
-2
/
+4
*
glsl: Implement a lowering pass for gl_ClipDistance.
Paul Berry
2011-09-23
1
-0
/
+1
*
glsl: Use a separate div_to_mul_rcp lowering flag for integers.
Bryan Cain
2011-08-31
1
-6
/
+7
*
glsl: Factor out code that generates block of index comparisons
Ian Romanick
2011-07-23
1
-0
/
+4
*
glsl: Remove unused function prototypes.
Paul Berry
2011-07-08
1
-2
/
+0
*
glsl: Add a new opt_copy_propagation variant that does it channel-wise.
Eric Anholt
2011-02-04
1
-0
/
+1
*
glsl: Support if-flattening beyond a given maximum nesting depth.
Kenneth Graunke
2010-12-27
1
-1
/
+1
*
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
Ian Romanick
2010-12-01
1
-2
/
+3
*
glsl: Add a lowering pass to move discards out of if-statements.
Kenneth Graunke
2010-12-01
1
-0
/
+1
*
glsl: Add an optimization pass to simplify discards.
Kenneth Graunke
2010-12-01
1
-0
/
+1
*
glsl: Combine many instruction lowering passes into one.
Kenneth Graunke
2010-11-19
1
-2
/
+8
*
glsl: Add ir_quadop_vector expression
Ian Romanick
2010-11-19
1
-0
/
+1
*
glsl: Add a lowering pass for texture projection.
Eric Anholt
2010-09-30
1
-0
/
+1
*
glsl2: Add flags to enable variable index lowering
Ian Romanick
2010-09-17
1
-1
/
+2
*
glsl: add pass to lower variable array indexing to conditional assignments
Luca Barbieri
2010-09-17
1
-0
/
+1
*
glsl2: Add pass to remove redundant jumps
Ian Romanick
2010-09-13
1
-0
/
+1
*
glsl: add continue/break/return unification/elimination pass (v2)
Luca Barbieri
2010-09-13
1
-1
/
+1
*
glsl2: Add lowering pass to remove noise opcodes
Ian Romanick
2010-09-09
1
-0
/
+1
*
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
1
-1
/
+1
*
glsl2: Add a pass to strip out noop swizzles.
Eric Anholt
2010-08-13
1
-0
/
+1
*
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
1
-0
/
+2
*
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
1
-0
/
+1
*
glsl2: Add constant propagation.
Eric Anholt
2010-08-09
1
-0
/
+1
*
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
1
-0
/
+1
*
ir_structure_splitting: New pass to chop structures into their components.
Eric Anholt
2010-08-05
1
-0
/
+1
*
glsl2: Add a pass for removing unused functions.
Eric Anholt
2010-08-05
1
-0
/
+1
*
glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-31
1
-0
/
+1
*
glsl2: Make the dead code handler make its own talloc context.
Eric Anholt
2010-07-27
1
-4
/
+2
*
glsl2: Add optimization pass for algebraic simplifications.
Eric Anholt
2010-07-27
1
-1
/
+2
*
glsl2: Add a pass for converting if statements to conditional assignment.
Eric Anholt
2010-07-19
1
-0
/
+1
*
glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.
Eric Anholt
2010-07-12
1
-0
/
+1
*
glsl2: Add a pass to simplify if statements returning from both sides.
Eric Anholt
2010-07-07
1
-0
/
+1
*
glsl2: Add pass for supporting variable vector indexing in rvalues.
Eric Anholt
2010-07-06
1
-0
/
+1
*
glsl2: Add a pass to break ir_binop_div to _mul and _rcp.
Eric Anholt
2010-07-02
1
-0
/
+1
*
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
Eric Anholt
2010-07-01
1
-0
/
+1
*
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
1
-2
/
+4
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+41