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path: root/src/glsl/lower_clip_distance.cpp
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* glsl: move to compiler/Emil Velikov2016-01-261-574/+0
* glsl: make lower_clip_distance work with tessellation shaders.Fabian Bieler2015-07-231-80/+105
* glsl: remove element_type() helperTimothy Arceri2015-05-221-4/+4
* glsl: Make more use of gl_shader_stage enum in lower_clip_distance.cpp.Paul Berry2014-01-081-8/+8
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-4/+4
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-5/+5
* glsl: Fix lowering of direct assignment in lower_clip_distance.Paul Berry2013-11-261-0/+5
* glsl/gs: handle gl_ClipDistance geometry input in lower_clip_distance.Bryan Cain2013-10-081-60/+193
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-0/+3
* glsl: Use vector-insert and vector-extract on elements of gl_ClipDistanceMESAIan Romanick2013-05-131-6/+60
* glsl: Remove some stale comments about ir_callIan Romanick2013-05-131-6/+2
* glsl: Convert lower_clip_distance_visitor to be an ir_rvalue_visitorIan Romanick2013-05-131-23/+33
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-4/+4
* glsl/lower_clip_distance: Update symbol table.Paul Berry2012-12-141-2/+6
* glsl: Remove ir_call::get_callee() and set_callee().Kenneth Graunke2012-04-021-1/+1
* glsl: Implement a lowering pass for gl_ClipDistance.Paul Berry2011-09-231-0/+344