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* glsl: Add locking to builtin_builder singletonDaniel Kurtz2014-02-111-1/+10
* glsl: Optimize triop_csel with all-true or all-false.Eric Anholt2014-02-071-0/+7
* glsl: Optimize various cases of fma (aka MAD).Eric Anholt2014-02-071-0/+13
* glsl: Optimize lrp(x, x, coefficient) --> x.Eric Anholt2014-02-071-0/+2
* glsl: Optimize pow(x, 1) -> x.Eric Anholt2014-02-071-0/+4
* glsl: Optimize log(exp(x)) and exp(log(x)) into x.Eric Anholt2014-02-071-0/+36
* glsl: Optimize ~~x into x.Eric Anholt2014-02-071-0/+5
* glsl: Don't lose precision qualifiers when encountering "centroid".Kenneth Graunke2014-02-071-1/+1
* glsl: Fix null access on file read errorJuha-Pekka Heikkila2014-02-071-1/+2
* glsl: Initialize ubo_binding_mask flags to zero.Matt Turner2014-02-061-0/+1
* glsl/cs: Prohibit mixing of compute and non-compute shaders.Paul Berry2014-02-051-0/+7
* glsl/cs: Prohibit user-defined ins/outs in compute shaders.Paul Berry2014-02-051-0/+7
* mesa/cs: Handle compute shader local size during linking.Paul Berry2014-02-051-0/+64
* glsl/cs: Handle compute shader local_size_{x,y,z} declaration.Paul Berry2014-02-058-36/+274
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-055-0/+13
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.Paul Berry2014-02-052-0/+2
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-055-0/+40
* glsl/cs: update main.cpp to use the ".comp" extension for compute shaders.Paul Berry2014-02-051-0/+2
* glsl/cs: Populate default values for ctx->Const.Program[MESA_SHADER_COMPUTE].Paul Berry2014-02-052-0/+8
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-053-0/+28
* glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.Paul Berry2014-02-051-4/+4
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-054-0/+7
* glsl: Fix continue statements in do-while loops.Paul Berry2014-02-041-9/+14
* glsl: Make condition_to_hir() callable from outside ast_iteration_statement.Paul Berry2014-02-042-7/+6
* glsl: Expand non-expr & non-swizzle scalar rvalues in vectorizing.Matt Turner2014-01-311-6/+8
* glcpp: Reject #version after the version has been resolved.Matt Turner2014-01-311-0/+6
* glcpp: Rename the variable used to enable debugging.Carl Worth2014-01-311-1/+1
* glcpp: Add "make check" test for comment-parsing bugCarl Worth2014-01-312-0/+5
* glcpp: Don't enter lexer's NEWLINE_CATCHUP start state for single-line commentsCarl Worth2014-01-311-2/+0
* glsl: s/_NDEBUG/NDEBUG/Emil Velikov2014-01-291-1/+1
* glsl: Avoid combining statements from different basic blocks.Matt Turner2014-01-271-0/+35
* glsl: Set proper swizzle when a channel is missing in vectorizing.Matt Turner2014-01-271-4/+13
* glsl: Use bitfieldInsert in ldexp() lowering.Matt Turner2014-01-271-4/+10
* glsl: Add constant evaluation of ir_binop_bfm.Matt Turner2014-01-271-0/+17
* glcpp: Resolve implicit GLSL version to 100 if the API is ES.Matt Turner2014-01-274-5/+16
* glcpp: Check version_resolved in the proper place.Matt Turner2014-01-273-13/+13
* glcpp: Make sure GL_AMD_shader_trinary_minmax is definedIan Romanick2014-01-271-3/+2
* glsl: Simplify built-in generator functions for min3/max3/mid3.Kenneth Graunke2014-01-241-77/+60
* glsl: Fix chained assignments of vector channels.Kenneth Graunke2014-01-241-1/+19
* glsl: Rename "expr" to "lhs_expr" in vector_extract munging code.Kenneth Graunke2014-01-241-6/+6
* glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.Matt Turner2014-01-231-3/+5
* glcpp: Remove unused gl_api bits.Matt Turner2014-01-232-2/+0
* glcpp: Set extension defines after resolving the GLSL version.Matt Turner2014-01-233-143/+172
* glsl: Disable ARB_texture_rectangle in shader version 100.Anuj Phogat2014-01-231-0/+4
* glsl: Mark GLSL 4.40 as a known version.Matt Turner2014-01-231-1/+1
* glsl: silence a couple warnings in find_active_atomic_counters()Brian Paul2014-01-231-1/+2
* glsl: remove remaining is_array variablesTimothy Arceri2014-01-235-59/+35
* glsl: create type name for arrays of arraysTimothy Arceri2014-01-231-2/+14
* glsl: Allow arrays of arrays as input to vertex shaderTimothy Arceri2014-01-231-2/+3
* glsl: only call mark_max_array if we are assigning anTimothy Arceri2014-01-231-2/+4