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glsl
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Author
Age
Files
Lines
*
glsl: Use more portable bash invocation construct.
Vinson Lee
2013-11-20
26
-26
/
+26
*
glsl: cleanup, remove duplicate assignment
Tapani Pälli
2013-11-17
1
-1
/
+0
*
glsl: Apply the transformation "1/rsq(x) == sqrt(x)" in opt_algebraic.
Eric Anholt
2013-11-15
1
-3
/
+4
*
glsl: Apply the transformation "(a ^^ a) -> false" in opt_algebraic.
Eric Anholt
2013-11-15
1
-1
/
+3
*
glsl: Apply the transformation "(a && a) -> a" in opt_algebraic.
Eric Anholt
2013-11-15
1
-1
/
+3
*
glsl: Apply the transformation "(a || a) -> a" in opt_algebraic.
Eric Anholt
2013-11-15
1
-1
/
+3
*
glsl: Move the CSE equality functions to the ir class.
Eric Anholt
2013-11-15
4
-179
/
+222
*
glsl: Rework interface block linking.
Paul Berry
2013-11-15
1
-20
/
+251
*
glsl: fix missing breaks in equals(ir_texture,..)
Chris Forbes
2013-11-10
1
-0
/
+2
*
glsl: Linker support for ARB_shader_atomic_counters.
Francisco Jerez
2013-11-07
4
-1
/
+306
*
glsl: Implement parser support for atomic counters.
Francisco Jerez
2013-11-07
6
-6
/
+103
*
glsl: Enable dFdx, dFdy, and fwidth by default in GLSL ES 3.00.
Kenneth Graunke
2013-11-07
1
-1
/
+2
*
glsl: Don't generate misleading debug names when packing gs inputs.
Paul Berry
2013-11-04
1
-4
/
+3
*
glsl: Add new builtins required by GL_ARB_sample_shading
Anuj Phogat
2013-11-01
1
-0
/
+18
*
mesa: Add infrastructure for GL_ARB_sample_shading
Anuj Phogat
2013-11-01
4
-0
/
+7
*
glsl: Add a CSE pass.
Eric Anholt
2013-11-01
5
-0
/
+608
*
glsl: fix MSVC int->bool conversion warning
Brian Paul
2013-10-31
1
-1
/
+1
*
glsl: Move layout(location) checks to AST-to-HIR conversion
Ian Romanick
2013-10-30
3
-22
/
+43
*
glsl: Slightly restructure error generation in validate_explicit_location
Ian Romanick
2013-10-30
1
-11
/
+11
*
glsl: Make mode_string function globally available
Ian Romanick
2013-10-30
3
-23
/
+46
*
glsl: Eliminate the global check in validate_explicit_location
Ian Romanick
2013-10-30
1
-3
/
+2
*
glsl: Extract explicit location code from apply_type_qualifier_to_variable
Ian Romanick
2013-10-30
1
-75
/
+84
*
glsl: fix crash introduced by the previous commit
Marek Olšák
2013-10-30
1
-1
/
+1
*
glsl: break the gl_FragData array into separate gl_FragData[i] variables
Marek Olšák
2013-10-29
1
-33
/
+134
*
glsl: Fix the function inlining pass to deal with general opaque arguments.
Francisco Jerez
2013-10-29
1
-33
/
+33
*
glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...
Francisco Jerez
2013-10-29
5
-0
/
+89
*
glsl: Basic support for built-in intrinsics.
Francisco Jerez
2013-10-29
4
-11
/
+64
*
glsl: Add type predicate to check whether a type contains any opaque types.
Francisco Jerez
2013-10-29
3
-0
/
+27
*
glsl: Add new atomic_uint built-in GLSL type.
Francisco Jerez
2013-10-29
10
-1
/
+49
*
glsl: Add extension enables for ARB_shader_atomic_counters.
Francisco Jerez
2013-10-29
2
-0
/
+3
*
mesa: Add support for ARB_shader_atomic_counters.
Francisco Jerez
2013-10-29
2
-0
/
+8
*
ralloc: Hook up C++ destructors to ralloc when necessary.
Francisco Jerez
2013-10-29
1
-0
/
+14
*
glsl: Generalize MSVC fix for strcasecmp().
Paul Berry
2013-10-29
1
-7
/
+1
*
glsl: Drop no-op shifts involving 0.
Eric Anholt
2013-10-28
1
-0
/
+10
*
glsl: Use ir_builder more in opt_algebraic.
Eric Anholt
2013-10-28
1
-30
/
+10
*
glsl: Move common code out of opt_algebraic's handle_expression().
Eric Anholt
2013-10-28
1
-78
/
+39
*
glsl: Add check for unsized arrays to glsl types
Timothy Arceri
2013-10-28
7
-26
/
+30
*
glsl: whitespace cleanups.
Timothy Arceri
2013-10-28
1
-3
/
+0
*
glsl: Fix comment
Timothy Arceri
2013-10-28
1
-1
/
+1
*
glsl: Move error message inside validation check reducing duplicate message h...
Timothy Arceri
2013-10-27
1
-13
/
+14
*
glsl: add signatures for textureGatherOffsets()
Chris Forbes
2013-10-26
1
-0
/
+30
*
glsl: add support for texture functions with offset arrays
Chris Forbes
2013-10-26
1
-0
/
+9
*
glsl: Add new textureGather[Offset]() overloads for shadow samplers
Chris Forbes
2013-10-26
1
-0
/
+10
*
glsl: Add support for separate reference Z for shadow samplers
Chris Forbes
2013-10-26
1
-5
/
+15
*
glsl: relax const offset requirement for textureGatherOffset
Chris Forbes
2013-10-26
1
-20
/
+41
*
glsl: Add ARB_gpu_shader5 textureGatherOffset signatures
Chris Forbes
2013-10-26
1
-0
/
+16
*
glsl: Optimize (not A) and (not B) into not (A or B).
Matt Turner
2013-10-25
1
-0
/
+9
*
glsl: Optimize (not A) or (not B) into not (A and B).
Matt Turner
2013-10-25
1
-0
/
+12
*
glsl: When disabling gl_PerVertex variables, check that mode matches.
Paul Berry
2013-10-24
1
-1
/
+2
*
glsl: Remove unused gl_PerVertex interface blocks.
Paul Berry
2013-10-24
1
-0
/
+90
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