| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
|
|
|
|
|
|
|
|
|
| |
Now that we no longer have meta, all pipelines get created via the normal
Vulkan pipeline creation mechanics. There is no more need for this bit of
extra magic data that we've been passing around.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
|
|
|
|
|
|
|
| |
pViewportState may be NULL if rasterization is disabled.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The original pipeline cache the Kristian wrote was based on a now-false
premise that the shaders can be stored in the pipeline cache. The Vulkan
1.0 spec explicitly states that the pipeline cache object is transiant and
you are allowed to delete it after using it to create a pipeline with no
ill effects. As nice as Kristian's design was, it doesn't jive with the
expectation provided by the Vulkan spec.
The new pipeline cache uses reference-counted anv_shader_bin objects that
are backed by a large state pool. The cache itself is just a hash table
mapping keys hashes to anv_shader_bin objects. This has the added
advantage of removing one more hand-rolled hash table from mesa.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97476
Acked-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
|
|
|
|
|
|
|
|
|
| |
All of these worked before because they were depending on prog_data to be
null. Soon, we won't be able to depend on a nice prog_data pointer and
it's nice to be more explicit anyway.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
|
|
|
|
|
|
|
|
|
|
| |
SampleMask is only 8bits long on gen7.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97278
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
|
|
|
|
|
| |
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
|
|
|
|
|
|
|
|
|
|
| |
V1: Add multisample positions (Nanley)
V2: Fix 8x sample positions to match OpenGL (Anuj)
V3: Vulkan has standard sample locations. They need not be same as
in OpenGL. (Anuj)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
|
|
|
|
|
|
|
| |
This will help sharing multisample state setting code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes the following failures :
dEQP-VK.api.copy_and_blit.resolve_image.whole_4_bit
dEQP-VK.api.copy_and_blit.resolve_image.whole_8_bit
dEQP-VK.api.copy_and_blit.resolve_image.partial_4_bit
dEQP-VK.api.copy_and_blit.resolve_image.partial_8_bit
dEQP-VK.api.copy_and_blit.resolve_image.with_regions_4_bit
dEQP-VK.api.copy_and_blit.resolve_image.with_regions_8_bit
Tested on IVB/HSW
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
|
|
|
|
|
|
| |
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
|
|
|
|
|
|
|
|
|
| |
See commit b0629e6894513a2c49a018bc3342a4e55435a236, where we discovered
that the SOL stage's "Rendering Disable" feature is a lot faster at
throwing away all geometry than the clipper's "reject all" mode.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
|
|
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
|
|
|
|
|
|
|
|
|
|
| |
The bulk of this is the same. There are just a couple fields that only
exist on one generation or another, and we can easily handle those with
an #ifdef.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
|
|
|
|
|
|
|
|
|
| |
This fixes all 674 broken dEQP-VK.pipeline.blend Vulkan CTS tests on
Haswell.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
|
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
|
|
|
|
|
|
|
|
|
|
| |
Instead of blasting it out as part of the pipeline, we put it in the
command buffer and only blast it out when it's really needed. Since the
PUSH_CONSTANT_ALLOC commands aren't pipelined, they immediately cause a
stall which we would like to avoid.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
|
| |
|
|
|
|
|
|
|
|
|
| |
This commit removes anv_format_for_vk_format and adds an anv_get_format
helper. The anv_get_format helper returns the anv_format by-value. Unlike
anv_format_for_vk_format the format returned by anv_get_format is 100%
accurate and includes any tweaks needed for tiled vs. linear.
anv_get_isl_format is now just a wrapper around anv_get_format that picks
off just the isl_format.
|
|
|
|
| |
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
|
|
|
|
| |
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
|
| |
|
|
|
|
|
| |
We have to keep it there for the cache to work, so let's not have an
extra copy in struct anv_pipeline too.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
After 3ecd357d816dc71b2c6ebd6ace38c76ebb25674e, it may be possible for
the VS to get assigned all of the URB space.
On Ivy Bridge, this will cause the offset for the other stages to be
16, which cannot be packed into the ConstantBufferOffset field of
3DSTATE_PUSH_CONSTANT_ALLOC_*.
Instead we can set the offset to zero if the stage size is zero.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
|
|
|
|
| |
Now we're emitting HS and DS packets as well.
|
|
|
|
|
|
|
|
|
|
| |
Rather than keeping separate {vs,hs,ds,gs}_start fields, we now store an
array indexed by the shader stage (MESA_SHADER_*). The 3DSTATE_URB_*
commands are also sequentially numbered. This makes it easy to just
emit them in a loop.
This simplifies the code a little, and also will make it easier to add
more credible HS and DS code later.
|
| |
|
|
|