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* android: support swrastWuZhen2016-11-012-3/+3
| | | | | | | | | | System boots up with gles_mesa/softpipe/llvmpipe. NO_REF_TASK Tested: local run Change-Id: I629ed0ca9fad12e32270eb8e8bfa9f7681b68474 Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
* dri: add a way to request that modes have matching color/zs depthsIlia Mirkin2016-08-232-4/+19
| | | | | | | | | | Some GPUs, notably nv3x/nv4x can't render to mismatched color/zs framebuffer depths. Fallbacks can be done by the driver, with shadow surfaces, but no reason to encourage applications to select non-matching glx visuals. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* glsl: add driconf to zero-init unintialized varsRob Clark2016-07-022-1/+8
| | | | | | | | | | | | | Some games are sloppy.. perhaps because it is defined behavior for DX or perhaps because nv blob driver defaults things to zero. So add driconf param to force uninitialized variables to default to zero. This issue was observed with rust, from steam store. But has surfaced elsewhere in the past. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* dri/common: remove unused libdri_test_stubs.laEmil Velikov2016-06-133-104/+1
| | | | | | | | | | ... and associated file(s). No longer needed since commit 057259655e7 ("i965: Don't link libmesa or libdri_test_stubs into tests") Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* i965: Integrate precise trig into configuration infrastructureGurchetan Singh2016-06-071-0/+5
| | | | | | | | | | | | | | With this change, to enable precise SIN and COS instructions on Intel hardware, one can put <option name="precise_trig" value="true"/> in the proper drirc file. V2: Make option name more generic Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Stephane Marchesin <stephane.marchesin@gmail.com>
* dri/common: add MESA_FORMAT_R8G8B8{A8, X8}_UNORM formats as supported configsRob Herring2016-04-211-0/+10
| | | | | | | | | Add MESA_FORMAT_R8G8B8A8_UNORM and MESA_FORMAT_R8G8B8X8_UNORM formats as these are the preferred formats for Android. Signed-off-by: Rob Herring <robh@kernel.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net>
* dri: Fix robust context creation via EGL attributeChad Versace2016-04-141-2/+23
| | | | | | | | | | | driCreateContextAttribs() emits an error if bit __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS is set for an ES context. But, EGL_EXT_create_context_robustness and EGL 1.5 both allow creation of robust ES contexts. One requests a robust ES context by setting the EGL_CONTEXT_OPENGL_ROBUST_ACCESS *attribute*, which Mesa's EGL layer translates into the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS *bit*. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* drirc: add a workaround for blackness in WarsowMarek Olšák2016-04-061-0/+8
| | | | Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
* Android: remove dependence on .SECONDEXPANSIONRob Herring2016-02-291-9/+13
| | | | | | | | | | With the Android build system changes to ninja/kati, the use of .SECONDEXPANSION is no longer supported. Fix this by avoiding rule specific variables and using $(transform-generated-source). Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org> Signed-off-by: Rob Herring <robh@kernel.org> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
* dri/common: include debug_output.h to silence warningBrian Paul2016-02-081-0/+1
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* DRI_CONFIG: Add option to override vendor idPatrick Rudolph2016-02-041-0/+5
| | | | | | | Add config option override_vendorid to report a fake card in d3dadapter9 drm. Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
* i965: Implement a drirc workaround for broken dual color blending.Kenneth Graunke2016-01-222-8/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL's dual color blending feature was specified so that an implementation could support both multiple render targets (MRT) and dual source blending. Fragment shader outputs specify both "location" (the render target number) and "index" (either color 0 or 1). I believe DirectX only has the notion of "location" - if using dual color blending, location 0 or 1 will specify the operands. If not, then location means the render target index. The two features can't be used together. As such, some applications mistakenly try to use <loc = 0, index = 0> and <loc = 1, index = 0> in a shader used for dual color blending with a single render target, rather than the correct <loc = 0, index = 0> and <loc = 0, index = 1>. In particular, Unigine Heaven 4.0 and Valley 1.0 suffer from this bug. Unigine is aware of the problem, and quickly developed a fix, but has not bothered to change the download link on their website to a working copy in over a year. People were still using the broken version and complaining. We tried working around this by disabling dual color blending, but that apparently hurts performance, and people were once again unhappy. On i965, dual source blending is achieved by using different framebuffer write messages than normal rendering. So, we have to compile different code for the two cases. We're not being pedantic: we actually have to know in order to function. Normally, dual source blending is detectable in the shader: if a shader has an output with index = 1, then it's meant for blending, not MRT. With the broken inputs, they're indistinguishable, so we can only tell by looking at the current GL state. This patch implements a new drirc workaround: export dual_color_blend_by_location=true which makes the i965 driver detect when OpenGL state is configured for dual source blending, and recompile the fragment shader to use the right messages. In that case, we allow either location = 1 or index = 1 to specify the second source for the blending equations. It also re-enables GL_ARB_blend_func_extended for Unigine. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
* drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.Kenneth Graunke2015-12-301-0/+8
| | | | | | | | | | | | | | | | | | Unigine Heaven 4.0 and Valley 1.0 use dual color blending but don't specify which fragment shader output is which, so there's at best a 50/50 chance of us guessing it correctly. This is invalid. Unigine fixed this in 4.1 and 1.1 versions over a year and a half ago, but hasn't actually released them for whatever reason. So, add the workaround back so that it works for most people. Fixes Heaven 4.0/Valley 1.0 rendering on Ivybridge. For whatever reason, Broadwell worked. 4.1 and 1.1 have always worked. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233 Reviewed-by: Marek Olšák <marek.olsak@amd.com> Cc: mesa-stable@lists.freedesktop.org
* xmlconfig: Add support for DragonFlyFrançois Tigeot2015-11-201-0/+3
| | | | Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* util: Move DRI parse_debug_string() to utilKristian Høgsberg Kristensen2015-10-082-38/+0
| | | | | | | | | | We want to use intel_debug.c in code that doesn't link to dri common. v2: Remove unnecessary stddef.h include (Topi), use util/debug.h in all DRI driver and remove driParseDebugString() (Iago). Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
* mesa: remove Driver.ResizeBuffersMarek Olšák2015-10-031-1/+2
| | | | | | | Nothing overrides it. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
* dri/common: fix gbm-symbols-check regressionMarcin Ślusarz2015-09-201-1/+1
| | | | | | | | Broken by commit c228514c72cb2fd5fb9e510808e29204fc9e7ae1 "dri/common: use sysconfdir when looking for drirc". Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92054 Signed-off-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
* dri/common: use sysconfdir when looking for drircMarcin Ślusarz2015-09-192-1/+6
| | | | | | | | Useful when locally installed mesa has more quirks than the system one. Signed-off-by: Marcin Ślusarz <marcin.slusarz@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
* xmlpool: 'promote' LOCALEDIR variableEmil Velikov2015-09-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | This is the only place in mesa that uses this constuct which seems to be GNUmake-ism. Attempting to build with POSIX make implementations (bmake) would fail as below. --- options.h --- LOCALEDIR := . sh: line 2: LOCALEDIR: command not found *** [options.h] Error code 127 So let's keep things consistent and compatible by making the variable non target specific. v2: - Bring back LOCALEDIR. - Reword the commit message - Change mesa-stable tag 10.6 > 11.0 Cc: 11.0 <mesa-stable@lists.freedesktop.org> Cc: Jonathan Gray <jsg@jsg.id.au> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* dri/common: Tokenize driParseDebugString() argument before matching debug flags.Francisco Jerez2015-09-041-4/+13
| | | | | | | Fixes debug string parsing when one of the supported flags is a substring of another. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* dri/common: Fix codestyle of driParseDebugString().Francisco Jerez2015-09-041-8/+6
| | | | Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
* drirc: Add "Unigine Oil Rush" quirk (allow_glsl_extension_directive_midshader).Richard Yao2015-08-181-0/+2
| | | | | | | | | | | | | Appears to fix shader compilation. Tested by starting the client and observing that the screen was correct after the trailers ran when previously, it was blank. Play tested on amd64. This was suggested by "Kuuchan" on the Steam forums: https://steamcommunity.com/app/200390/discussions/0/540731690861139279/?insideModal=1#c594820656479479870 Acked-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Richard Yao <ryao@gentoo.org>
* mesa: Resolve GCC sign-compare warning.Rhys Kidd2015-08-181-1/+1
| | | | | | | | | | mesa/src/mesa/drivers/dri/common/utils.c: In function 'driGetConfigAttrib': mesa/src/mesa/drivers/dri/common/utils.c:457:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] for (i = 0; i < ARRAY_SIZE(attribMap); i++) ^ Signed-off-by: Rhys Kidd <rhyskidd@gmail.com> Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
* dri: set the __DRI_API_OPENGL bit based on max gl compat versionFrank Binns2015-08-041-1/+3
| | | | | | | | This matches similar behaviour for the __DRI_API_OPENGL_CORE bit. Signed-off-by: Frank Binns <frank.binns@imgtec.com> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
* drirc: drop support for Heaven 3.0, fixes tessellation in 4.0Marek Olšák2015-07-231-20/+3
| | | | Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* dri/common: remove unused drm_version variableEmil Velikov2015-07-225-34/+1
| | | | | | | | | | | | As of last commit the only user of it (radeon/r200) no longer uses it. As such let's remove it and cleanup the nasty hacks that we had in place to support this. v2: Leave LIBDRM_CFLAGS around. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1) Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
* dri/common: use HAVE_LIBDRM over __NOT_HAVE_DRM_HEmil Velikov2015-07-224-18/+5
| | | | | | See previous commit message for details. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* dri/common: allow BGRX sRGB visualsMarek Olšák2015-07-031-0/+1
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* dri: don't touch the shader compilerErik Faye-Lund2015-06-291-3/+0
| | | | | | | | | | | | | This function is for deleting per-screen resources, and the shader compiler resources are not of such nature. Besides, dri shouldn't need to even know about the presence of a shader compiler. These resources will already be released when mesa gets unloaded, and that should be sufficient. Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
* mesa: build xmlconfig to a separate static libraryErik Faye-Lund2015-06-124-4/+12
| | | | | | | | | | | | | | | | | | | | As we use the file from both the dri modules and loader, we end up with multiple definition of the symbols provided in our gallium dri modules. Additionally we compile the file twice. Resolve both issues, effectively enabling the build on toolchains which don't support -Wl,--allow-multiple-definition. v2: [Emil Velikov] - Fix the Scons/Android build. - Resolve libgbm build issues (bring back the missing -lm) Cc: Julien Isorce <j.isorce@samsung.com> Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90310 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90905 Acked-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* android: export more dirs from libmesa_dri_commonChih-Wei Huang2015-06-091-1/+3
| | | | | | | | The include paths of libmesa_dri_common are also used by modules that need libmesa_dri_common. Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw> Reviewed-by: Eric Anholt <eric@anholt.net>
* dri_util: make version var unsigned to silence warningsBrian Paul2015-05-291-1/+1
| | | | | | | _mesa_override_gl_version_contextless() takes an unsigned version parameter. Reviewed-by: Matt Turner <mattst88@gmail.com>
* mesa: Allow overriding the version of ES2+ contextsIan Romanick2015-05-281-0/+4
| | | | | Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
* dri_util: Use _mesa_override_gl_version_contextlessIan Romanick2015-05-281-7/+11
| | | | | | | | | Remove _mesa_get_gl_version_override. We don't need two functions that do basically the same thing. This change seemed easier (esp. with the next patch) than going the other way. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
* android: xmlpool: cleanup the generation rulesEmil Velikov2015-04-221-3/+2
| | | | | | | | | - Do not attempt to create the save folder twice - both dir $@ and PRIVATE_LOCALEDIR point to the same place. - Use @ and $(hide), for mkdir and python, to avoid spamming the output. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* android: xmlpool: Get rid of the last use of intermediates-dir-forChih-Wei Huang2015-04-221-7/+7
| | | | | | | | | v2 [Emil Velikov] - Keep the PRIVATE_LOCALEDIR variable. - Do not use $(@D) but the more widespead $(dir $@) Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* android: export the path of the generated headersChih-Wei Huang2015-04-221-0/+2
| | | | | | | The modules need the headers can get the path automatically. Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
* android: fix the building rules for Android 5.0Chih-Wei Huang2015-04-221-2/+1
| | | | | | | | | | | | | | | | | Android 5.0 allows modules to generate source into $OUT/gen, which will then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary. Modules will need to change calls to local-intermediates-dir into local-generated-sources-dir. The patch changes local-intermediates-dir into local-generated-sources-dir. If the Android version is less than 5.0, fallback to local-intermediates-dir. The patch also fixes the 64-bit building issue of Android 5.0. v2 [Emil Velikov] - Keep the LOCAL_UNSTRIPPED_PATH variable. Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
* android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_HEmil Velikov2015-04-221-0/+14
| | | | | | | Otherwise we'll fail to find the drm.h header. Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).Kenneth Graunke2015-04-211-0/+4
| | | | | | | | | | | | Appears to fix shader compilation. Tested by starting the client, dragging the "quality and speed" slider back and forth, and watching the console output - instead of piles of "shader failed to compile", the CPU seems to be busy compiling shaders. I haven't actually tried to play. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591 Cc: mesa-stable@lists.freedesktop.org
* adjust a couple of ifdefs to handle NetBSD correctlyTobias Nygren2015-04-171-1/+1
| | | | | Acked-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Tobias Nygren <tnn@NetBSD.org>
* i965: replace __FUNCTION__ with __func__Marius Predut2015-04-141-1/+1
| | | | | | | | Consistently just use C99's __func__ everywhere. No functional changes. Acked-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Marius Predut <marius.predut@intel.com>
* xmlpool: remove the clean targetEmil Velikov2015-04-011-6/+4
| | | | | | | | ... by folding it into CLEANFILES. Don't worry about $(LANG) as it is essentially the first folder of $(POS). With the latter already handled. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* xmlpool: don't forget to ship the MOSEmil Velikov2015-04-011-1/+8
| | | | | | | | | | | | This will allow us to finally remove python from the build time dependencies list. Considering that you're building from a release tarball of course :-) Cc: Bernd Kuhls <bernd.kuhls@t-online.de> Reported-by: Bernd Kuhls <bernd.kuhls@t-online.de> Cc: "10.5" <mesa-stable@lists.freedesktop.org> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* dri: add _glapi_set_nop_handler(), _glapi_new_nop_table() to dri_test.cBrian Paul2015-03-181-0/+11
| | | | | | | | I wasn't aware of these _glapi_ stub functions when I committed 4bdbb588a9d385509f9168e38bfdb76952ba469c. Fixes "make check" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89662 Reviewed-by: Mark Janes <mark.a.janes@intel.com>
* xmlpool: make sure we ship options.hEmil Velikov2015-03-051-1/+1
| | | | | | | | | | | | The header is included in ../xmlpool.h. With the latter of which used directly in a number of places in mesa. Note that we can also add it (alongside t_option.h) to noinst_HEADERS, but neither solution fixes the issue that brough us here - namely: Do not regenerate the headers, if it already exists. Cc: "10.5" <mesa-stable@lists.freedesktop.org> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* dri/common: include stdio.h where neededBrian Paul2015-03-052-0/+2
| | | | | Acked-by: Matt Turner <mattst88@gmail.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
* mesa: don't include math.h in compiler.hBrian Paul2015-02-261-0/+1
| | | | | | | | Not needed by anything in that header. Include math.h or c99_math.h where needed instead. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
* mesa: include stdarg.h only where it's usedBrian Paul2015-02-261-0/+1
| | | | | Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
* dri/common: Update comment about driQueryRendererIntegerCommonAndreas Boll2015-02-251-0/+1
| | | | | | | | | Since 87d3ae0b45b6b6bb50b583dafa55eb109449a005 driQueryRendererIntegerCommon handles __DRI2_RENDERER_PREFFERED_PROFILE too. Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>