| Commit message (Collapse) | Author | Age | Files | Lines |
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It's only used to stomp the tiling to Y and it's only used by blorp so
there's no reason why blorp can't do it itself.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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Shouldn't cause any functional changes at this point, but we have
forgotten to apply this workaround several times in the past, make
sure it doesn't happen again.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
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STATE_BASE_ADDRESS stalls the whole pipeline, and the documentation
cautions us to emit it as little as possible for better performance.
We recently put some hacks in BLORP to try and avoid emitting it
if it was already set correctly. However, this wasn't quite minimal:
if BLORP is the first operation (i.e. glClear()), then it would emit
it, and subsequent draw calls would emit it again.
This caused a small drop in performance in GPUTest Triangle when
switching from Meta to BLORP.
Unlike most packets, STATE_BASE_ADDRESS isn't influenced by GL state:
it needs to be emitted once per batch, before most other commands, or
whenever we change the program cache BO. It's also valid in both the
3D and compute pipelines, which makes it even more unique.
This patch removes it from the atom mechanism and instead directly
calls it as part of every draw, compute dispatch, or BLORP operation.
We introduce a new flag indicating that STATE_BASE_ADDRESS has already
been emitted this batch, and if so, skip doing it again. When we make
a new program cache BO, we simply reset the flag, so the next operation
will emit it again. When we flush/reset the batch, we reset the flag.
This guarantees that we'll emit STATE_BASE_ADDRESS only when we have to.
It's also less code than the old atom mechanism.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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We're about to start calling it directly, and this means the callers
won't have to think about generations.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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BLORP never touches these, and they're all non-pipelined. Some
are fairly large packets as well.
I haven't tried to benchmark this; the effect is likely to be small.
However, we may as well stop the pointless papercuts; maybe they'll
add up someday.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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In case blorp needs to configure it will be just as if render or
compute pipeline had configured it.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com
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Its previous name was somewhat misleading, this really behaves like a
RW cache flush rather than an invalidation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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The RS and hardware binding tables are only supported on the 3D
pipeline and can lead to corruption if left enabled during a GPGPU
workload. Disable it when switching to the GPGPU (or media) pipeline
and re-enable it when switching back to the 3D pipeline.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
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pipeline.
This hardware bug can supposedly lead to a hang on IVB and VLV.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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AFAIK brw_emit_select_pipeline() is only called once during context
init on Gen4-5, at which point the pipeline is likely to be already
idle so it may just happen to work by luck regardless of the MI_FLUSH.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Switching the current pipeline while it's not completely idle or the
read and write caches aren't flushed can lead to corruption. Fixes
misrendering of at least the following Khronos CTS test:
ES31-CTS.shader_image_load_store.basic-allTargets-store-fs
The stall and flushes are no longer required on Gen8+.
v2: Emit PIPE_CONTROL with non-zero post-sync op before the write
cache flush on SNB due to hardware bug. (Ken)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93323
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This hardware bug can cause a hang on context restore while the
current pipeline is set to GPGPU (BDWGFX HSD 1909593). In addition to
clearing the valid bit, mark the CC state as dirty to make sure that
the CC indirect state pointer is re-emitted when we switch back to the
3D pipeline.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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This will require change in the parameters passed to
intel_miptree_get_tile_masks().
V2: Rearrange the order of parameters. (Ben)
Change the name to intel_get_tile_masks(). (Topi)
V3: Use temporary variables in intel_get_tile_masks()
for clarity. Fix mask_y computation.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
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On the older platforms where we don't have logical contexts preserving
state across batches, we emit the invariant state setup on every batch
using the brw_invariant_state atom. This includes the pipeline selection
which is cached with the introduction of
commit 0e0e23ef537c9add672ff322f34e129a07edc55e
Author: Jordan Justen <jordan.l.justen@intel.com>
Date: Wed Apr 22 11:43:50 2015 -0700
i965/state: Emit pipeline select when changing pipelines
However, we do not reset the cache between batches on context-less
platforms resulting in us not setting the pipeline selection and can
cause GPU hangs if a media pipelined was loaded in the meantime (e.g.
mixing mplayer/gstreamer using libva and gnome-shell). A simple solution
is to just forcibly re-emit the pipeline select along with the invariant
state and reset the cache at that point.
Reported-and-tested-by: Tomasz C. <tomaszc@o2.pl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91254
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
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Literals without an f/F suffix are of type double, and implicit
conversion rules specify that the float in (float op double) be
converted to a double before the operation is performed. I believe float
execution was intended (in nearly all cases) or is sufficient (in the
case of gen7_urb.c).
Removes a lot of float <-> double conversion instructions and replaces
many double instructions with float instructions which are cheaper.
text data bss dec hex filename
4928659 195160 26192 5150011 4e953b i965_dri.so before
4928315 195152 26192 5149659 4e93db i965_dri.so after
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Change references to gl_framebuffer::Width, Height, MaxNumLayers
and Visual::samples to use the _mesa_geometry_ convenience functions
for those places where the geometry of the gl_framebuffer is needed
(in contrast to the geometry of the intersection of the attachments
of the gl_framebuffer).
This patch is to pave the way to enable GL_ARB_framebuffer_no_attachments
on Gen7 and higher in i965.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
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Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Now, we only use ctx->NewDriverState.
I used this bash & sed command in the i965 directory:
for file in *.[ch] *.[ch]pp; do
sed -i -e 's/state\.dirty\.brw/ctx.NewDriverState/g' $file
done
Followed by manual changes to brw_state_upload.c.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Today we allocate a miptree's for the hiz buffer. We needed this in
the past because we would point the hardware at offsets of the hiz
buffer. Since the hiz format is not documented, this is not a good
idea.
Since moving to support layered rendering on Gen7+, we no longer point
at an offset into the buffer on Gen7+.
Therefore, to support hiz on Gen7+, we don't need a full miptree
structure allocated.
This patch starts to create a new auxiliary buffer structure
(intel_miptree_aux_buffer) that can be a more simplistic miptree
side-band buffer associated with a miptree. (For example, to serve the
needs of the hiz buffer.)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
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Sandybridge requires the post-sync non-zero workaround in a ton of
places, and if you ever miss one, the GPU usually hangs.
Currently, we try to track exactly when a workaround flush is
necessary (via the brw->batch.need_workaround_flush flag). This is
tricky to get right, and we've botched it several times in the past.
This patch unconditionally performs the post-sync non-zero flush at the
start of each primitive's state upload (including BLORP). We drop the
needs_workaround_flush flag, and drop all the other callers, as the
flush has already been performed.
We have no data to indicate that simply flushing all the time will
hurt performance, and it has the potential to help stability.
v2: Add post-sync workaround to initial GPU state upload to be extra
cautious (suggested by Chad Versace).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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It's been merged into brw_state_flags::brw for simplicity and
efficiency.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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I put the BRW_NEW_*_PROG_DATA flags at the beginning so that
brw_state_cache.c can still continue using 1 << brw_cache_id.
I also added a comment explaining the difference between
BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM, as it took me a long time
to remember it.
Non-mechanical changes:
- brw_state_cache.c and brw_ff_gs.c now signal .brw, not .cache.
- brw_state_upload.c - INTEL_DEBUG=state changes.
- brw_context.h - bit definition merging.
v2: Correct the explanation of BRW_NEW_*_PROG_DATA to mention
state-based recompiles, and nix the "proper subset" claim,
as it's false. (Caught by Kristian Høgsberg).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Now that we've moved a bunch of CACHE_NEW_* bits to BRW_NEW_*, the only
ones that are left are legitimately related to the program cache. Yet,
it seems a bit wasteful to have an entire bitfield for only 7 bits.
State upload is one of the hottest paths in the driver. For each atom
in the list, we call check_state() to see if it needs to be emitted.
Currently, this involves comparing three separate bitfields (mesa, brw,
and cache). Consolidating the brw and cache bitfields would save a
small amount of CPU overhead per atom. Broadwell, for example, has
57 state atoms, so this small savings can add up.
CACHE_NEW_*_PROG covers the brw_*_prog_data structures, as well as the
offset into the program cache BO (prog_offset). Since most uses refer
to brw_*_prog_data, I decided to use BRW_NEW_*_PROG_DATA as the name.
Removing "cache" completely is a bit painful, so I decided to do it in
several patches for easier review, and to separate mechanical changes
from manual ones. This one simply renames things, and was made via:
$ for file in *.[ch]; do
sed -i -e 's/CACHE_NEW_\([A-Z_\*]*\)_PROG/BRW_NEW_\1_PROG_DATA/g' \
-e 's/BRW_NEW_WM_PROG_DATA/BRW_NEW_FS_PROG_DATA/g' $file
done
Note that BRW_NEW_*_PROG_DATA is still in .cache, not .brw!
The next patch will remedy this flaw. It will also fix the
alphabetization issues.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Matt Turner <mattst88@gmail.com>
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On Gen4-5, unit state is specified as indirect state, rather than
commands. If any unit state changes, we upload it via brw_state_batch
and arrange for 3DSTATE_PIPELINED_POINTERS to be re-emitted, which
updates pointers to all unit state at once.
Since there's only one command and state atom (brw_psp_urb_cs) that
needs to know about this, there's no benefit to having six separate
flags. We can combine CACHE_NEW_*_UNIT into a single flag.
We also haven't cached these in a long time, so it doesn't make sense
to use the "CACHE_NEW_" prefix. Instead, use the "BRW_NEW_" prefix.
This also saves 12 * sizeof(void *) bytes of memory per context, as
we remove useless aux_compare/aux_free functions for each CACHE bit.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Most of the dirty flags were listed in some arbitrary order. Some used
bonus parenthesis. Some put multiple flags on one line, others put one
per line. Some used tabs instead of spaces...but only on some lines.
This patch settles on one flag per line, in alphabetical order, using
spaces instead of tabs, and sheds the unnecessary parentheses.
Sorting was mostly done with vim's visual block feature and !sort,
although I alphabetized short lists by hand; it was pretty manual.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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Every other unit in the geometry pipeline automatically enables
statistics gathering. This part of the pipe has been controlled by the
DEBUG_STATS variable, but this is asymmetric. This dates back to the
original implementation, and I am not sure if there is a reason for it.
I need access to these stats to implement ARB_pipeline_statistics_query.
Eric wrote it, and Ken touched it last. Do you have any opposition?
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86145
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
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Skylake has some extra bits in PIPELINE_SELECT, none of which are
interesting for a 3D driver. In order to selectively change them, it
also introduces new "mask bits" in 15:8. We care about the "Pipeline
Selection" bits (1:0), so set the mask to 0x3.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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Reverts
* "i965: Modify state upload to allow 2 different sets of state atoms."
8e27a4d2b3e4e74e9a77446bce49607433d86be3
* "i965: Modify dirty bit handling to support 2 pipelines."
373143ed9187c4d4ce1e3c486b5dd0880d18ec8b
* "i965: Create a macro for checking a dirty bit."
c5bdf9be1eca190417998d548fd140c1eca37a54
Conflicts:
src/mesa/drivers/dri/i965/brw_context.h
* "i965: Create a macro for setting all dirty bits."
6f56e1424d923fd80c84090fbf4506c9eaaffea1
Conflicts:
src/mesa/drivers/dri/i965/brw_blorp.cpp
src/mesa/drivers/dri/i965/brw_state_cache.c
src/mesa/drivers/dri/i965/brw_state_upload.c
* "i965: Create a macro for setting a dirty bit."
88e3d404dad009d8cff5124cf8acee7daeaceb64
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
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This will make it easier to extend dirty bit handling to support
compute shaders.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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(bf25ee2 for gen6)
Previously we would always find the 2D sub-surface of interest,
and then program the surface to this location. Now we always
program the 3DSTATE_DEPTH_BUFFER at the start of the surface.
To select the lod/slice, we utilize the lod & minimum array
element fields.
We also must disable brw_workaround_depthstencil_alignment for
gen >= 6. Now the hardware will handle alignment when rendering
to additional slices/LODs.
v3:
* Set depth_mt bo RELOC offset to 0, as was done in bf25ee2
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56127
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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The value depends only on the level, so no need to store the bool per slice.
Shrinks intel_mipmap_slice from 24 bytes to 16, while slotting into an
existing hole in intel_mipmap_level.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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Note: region->width/height used to reflect the total_width/height padding
of separate stencil, though mt->total_width didn't. region->width/height
was being used in EGL images, where the padded value would have been the
wrong one, so I converted them to use rb->Width/Height.
v2: Drop debug printf that slipped in (caught by Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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All the consumers are doing it on a miptree.
v2: fix a silly duplicated dereference (review by Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> (v1)
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> (v1)
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All the consumers are doing it on a miptree.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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For platforms using hardware contexts (currently Gen6+), we failed to
emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS, instead emitting MI_NOOP
for both.
During one of the context initialization reordering patches, we
accidentally moved brw_init_state before we set brw->CMD_PIPELINE_SELECT
and brw->CMD_VF_STATISTICS. So, when brw_init_state uploaded initial
GPU state (brw_init_state -> brw_upload_initial_gpu_state ->
brw_upload_invariant_state), these would be 0 (MI_NOOP).
Storing the commands in the context is not worthwhile. We have many
generation checks in our state upload code, and for platforms with
hardware contexts, this only gets called once per GL context anyway.
The cost is negligable, and it's easy to botch context creation
ordering.
This may fix hangs on Gen6+ when using the media pipeline.
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
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We've had several problems now with FinishRenderTexture not getting called
enough, and we're ready to just give up on it ever doing what we need. In
particular, an upcoming Steam title had rendering bugs that could be fixed
by always_flush_cache=true.
Instead of hoping Mesa core can figure out when we need to flush our
caches, just track what BOs we've rendered to in a set, and when we render
from a BO in that set, emit a flush and clear the set.
There's some overhead to keeping this set, but most of that is just
hashing the pointer -- it turns out our set never even gets very large,
because cache flushes are so common (even on cairo-gl).
No statistically significant performance difference in cairo-gl (n=100),
despite spending ~.5% CPU in these set operations.
v1: (Original patch by Eric Anholt.)
v2: (Changes by Ken Graunke.)
- Rebase forward from May 7th 2013 -> March 4th 2014.
- Drop the FinishRenderTexture hook entirely; after rebasing the
patch, the hook was just an empty function.
- Move the brw_render_cache_set_clear() call from
intel_batchbuffer_emit_flush() to brw_emit_pipe_control_flush().
In theory, this could catch more cases where we've flushed.
- Consider stencil as a possible texturing source.
v3: (changes by anholt):
- Move set_clear() back to emit_mi_flush() -- it means we can drop
more forced flushes from the code. In the previous location, it
wouldn't have been called when we wanted pre-gen6.
- Move the set clear from batch init to reset -- it should be empty at
the start of every batch, since the kernel handled any inter-batch
flush for us.
v4: Drop the debug code in set.c that I accidentally committed.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com> [v2]
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brw_depthbuffer_format is not very reusable at the moment, since it
uses global state (ctx->DrawBuffer) to access a particular depth buffer.
For HiZ on Broadwell, I need a function which simply converts the
formats. However, at least one existing user of brw_depthbuffer_format
really wants the existing interface. So, I've created a new function.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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In commit eeed49f5f290793870c60b5b635b977a732a1eb4, Mark accidentally
renamed MESA_FORMAT_S8_Z24 to MESA_FORMAT_Z24_UNORM_X8_UINT and
MESA_FORMAT_X8_Z24 to MESA_FORMAT_Z24_UNORM_S8_UINT, reversing their
sense. The commit message was correct, but what sed commands actually
got run didn't match that.
This patch swaps the two enum names, reversing them. This should undo
the damage, but might break things if people have manually fixed a few
instances in the meantime...
Mark's commit also failed to mention renames:
s/MESA_FORMAT_ARGB2101010_UINT\b/MESA_FORMAT_B10G10R10A2_UINT/g
s/MESA_FORMAT_ABGR2101010\b/MESA_FORMAT_R10G10B10A2_UNORM/g
but those seem okay.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Conversion of Type P formats as follows (w/related comment fixes):
s/MESA_FORMAT_RGB565\b/MESA_FORMAT_B5G6R5_UNORM/g
s/MESA_FORMAT_RGB565_REV\b/MESA_FORMAT_R5G6B5_UNORM/g
s/MESA_FORMAT_ARGB4444\b/MESA_FORMAT_B4G4R4A4_UNORM/g
s/MESA_FORMAT_ARGB4444_REV\b/MESA_FORMAT_A4R4G4B4_UNORM/g
s/MESA_FORMAT_RGBA5551\b/MESA_FORMAT_A1B5G5R5_UNORM/g
s/MESA_FORMAT_XBGR8888_SNORM\b/MESA_FORMAT_R8G8B8X8_SNORM/g
s/MESA_FORMAT_XBGR8888_SRGB\b/MESA_FORMAT_R8G8B8X8_SRGB/g
s/MESA_FORMAT_ARGB1555\b/MESA_FORMAT_B5G5R5A1_UNORM/g
s/MESA_FORMAT_ARGB1555_REV\b/MESA_FORMAT_A1R5G5B5_UNORM/g
s/MESA_FORMAT_AL44\b/MESA_FORMAT_L4A4_UNORM/g
s/MESA_FORMAT_RGB332\b/MESA_FORMAT_B2G3R3_UNORM/g
s/MESA_FORMAT_ARGB2101010\b/MESA_FORMAT_B10G10R10A2_UNORM/g
s/MESA_FORMAT_Z24_S8\b/MESA_FORMAT_S8_UINT_Z24_UNORM/g
s/MESA_FORMAT_S8_Z24\b/MESA_FORMAT_Z24_UNORM_S8_UINT/g
s/MESA_FORMAT_X8_Z24\b/MESA_FORMAT_Z24_UNORM_X8_UINT/g
s/MESA_FORMAT_Z24_X8\b/MESA_FORMAT_X8Z24_UNORM/g
s/MESA_FORMAT_RGB9_E5_FLOAT\b/MESA_FORMAT_R9G9B9E5_FLOAT/g
s/MESA_FORMAT_R11_G11_B10_FLOAT\b/MESA_FORMAT_R11G11B10_FLOAT/g
s/MESA_FORMAT_Z32_FLOAT_X24S8\b/MESA_FORMAT_Z32_FLOAT_S8X24_UINT/g
s/MESA_FORMAT_ABGR2101010_UINT\b/MESA_FORMAT_R10G10B10A2_UINT/g
s/MESA_FORMAT_XRGB4444_UNORM\b/MESA_FORMAT_B4G4R4X4_UNORM/g
s/MESA_FORMAT_XRGB1555_UNORM\b/MESA_FORMAT_B5G5R5X1_UNORM/g
s/MESA_FORMAT_XRGB2101010_UNORM\b/MESA_FORMAT_B10G10R10X2_UNORM/g
s/MESA_FORMAT_AL88\b/MESA_FORMAT_L8A8_UNORM/g
s/MESA_FORMAT_AL88_REV\b/MESA_FORMAT_A8L8_UNORM/g
s/MESA_FORMAT_AL1616\b/MESA_FORMAT_L16A16_UNORM/g
s/MESA_FORMAT_AL1616_REV\b/MESA_FORMAT_A16L16_UNORM/g
s/MESA_FORMAT_RG88\b/MESA_FORMAT_G8R8_UNORM/g
s/MESA_FORMAT_GR88\b/MESA_FORMAT_R8G8_UNORM/g
s/MESA_FORMAT_GR1616\b/MESA_FORMAT_R16G16_UNORM/g
s/MESA_FORMAT_RG1616\b/MESA_FORMAT_G16R16_UNORM/g
s/MESA_FORMAT_SRGBA8\b/MESA_FORMAT_A8B8G8R8_SRGB/g
s/MESA_FORMAT_SARGB8\b/MESA_FORMAT_B8G8R8A8_SRGB/g
s/MESA_FORMAT_SLA8\b/MESA_FORMAT_L8A8_SRGB/g
Conflicts:
src/mesa/drivers/dri/i965/brw_surface_formats.c
src/mesa/main/format_pack.c
src/mesa/main/format_unpack.c
src/mesa/main/formats.c
src/mesa/main/texformat.c
src/mesa/main/texstore.c
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Update comments. Conversion of the following Type A formats:
s/MESA_FORMAT_RGB888\b/MESA_FORMAT_BGR_UNORM8/g
s/MESA_FORMAT_BGR888\b/MESA_FORMAT_RGB_UNORM8/g
s/MESA_FORMAT_A8\b/MESA_FORMAT_A_UNORM8/g
s/MESA_FORMAT_A16\b/MESA_FORMAT_A_UNORM16/g
s/MESA_FORMAT_L8\b/MESA_FORMAT_L_UNORM8/g
s/MESA_FORMAT_L16\b/MESA_FORMAT_L_UNORM16/g
s/MESA_FORMAT_I8\b/MESA_FORMAT_I_UNORM8/g
s/MESA_FORMAT_I16\b/MESA_FORMAT_I_UNORM16/g
s/MESA_FORMAT_R8\b/MESA_FORMAT_R_UNORM8/g
s/MESA_FORMAT_R16\b/MESA_FORMAT_R_UNORM16/g
s/MESA_FORMAT_Z16\b/MESA_FORMAT_Z_UNORM16/g
s/MESA_FORMAT_Z32\b/MESA_FORMAT_Z_UNORM32/g
s/MESA_FORMAT_S8\b/MESA_FORMAT_S_UINT8/g
s/MESA_FORMAT_SRGB8\b/MESA_FORMAT_BGR_SRGB8/g
s/MESA_FORMAT_RGBA_16\b/MESA_FORMAT_RGBA_UNORM16/g
s/MESA_FORMAT_SL8\b/MESA_FORMAT_L_SRGB8/g
s/MESA_FORMAT_Z32_FLOAT\b/MESA_FORMAT_Z_FLOAT32/g
s/MESA_FORMAT_XBGR16161616_UNORM\b/MESA_FORMAT_RGBX_UNORM16/g
s/MESA_FORMAT_XBGR16161616_SNORM\b/MESA_FORMAT_RGBX_SNORM16/g
s/MESA_FORMAT_XBGR16161616_FLOAT\b/MESA_FORMAT_RGBX_FLOAT16/g
s/MESA_FORMAT_XBGR16161616_UINT\b/MESA_FORMAT_RGBX_UINT16/g
s/MESA_FORMAT_XBGR16161616_SINT\b/MESA_FORMAT_RGBX_SINT16/g
s/MESA_FORMAT_XBGR32323232_FLOAT\b/MESA_FORMAT_RGBX_FLOAT32/g
s/MESA_FORMAT_XBGR32323232_UINT\b/MESA_FORMAT_RGBX_UINT32/g
s/MESA_FORMAT_XBGR32323232_SINT\b/MESA_FORMAT_RGBX_SINT32/g
s/MESA_FORMAT_XBGR8888_UINT\b/MESA_FORMAT_RGBX_UINT8/g
s/MESA_FORMAT_XBGR8888_SINT\b/MESA_FORMAT_RGBX_SINT8/g
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The only difference is that STATE_SIP takes a 48-bit address, so we need
to output two zeroes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Using an unoptimized variant of glamor spending 50% of its CPU time in
brw_draw_prims() (and hitting the cache *very* frequently):
N Min Max Median Avg Stddev
x 200 29200 40500 34900 34750 958.43256
+ 200 31000 40300 34700 34622 916.35941
No difference proven at 95.0% confidence
Similarly, no difference on GLB2.7:
N Min Max Median Avg Stddev
x 63 64.1 71.36 70.69 70.113175 1.6782026
+ 63 63.6 71.18 70.75 70.223651 1.6044186
No difference proven at 95.0% confidence
v2: Rebase on master (by anholt)
v3: Add a missing BEGIN_BATCH(3) to aa_line_parameters -- CACHED_BATCH
didn't have the asserts about batchbuffer usage that ADVANCE_BATCH
does, so we started assertion failing.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/alanh@tungstengraphics.com/alanh@vmware.com/
s/jens@tungstengraphics.com/jowen@vmware.com/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g
s/keithw\?@tungstengraphics.com/keithw@vmware.com/g
s/michel@tungstengraphics.com/daenzer@vmware.com/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/zack@tungstengraphics.com/zackr@vmware.com/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <brianp@vmware.com>
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Performed via:
$ for file in *; do sed -i 's/ *//g'; done
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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