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path: root/src/mesa/drivers/dri/i965/brw_vec4.h
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* i965: Make vec4_visitor's destructor virtualIago Toral Quiroga2015-10-051-1/+1
* i965/vec4: Remove more dead visitor/vertex program code.Matt Turner2015-10-041-8/+0
* i965/shader: Get rid of the shader, prog, and shader_prog fieldsJason Ekstrand2015-10-021-3/+1
* i965/fs,vec4: Get rid of the sanity_param_countJason Ekstrand2015-10-021-2/+0
* i965/backend_shader: Add a field to store the NIR shaderJason Ekstrand2015-10-021-3/+3
* i965: Move binding table setup to codegen time.Jason Ekstrand2015-10-021-1/+0
* i965/nir: Pull GLSL uniform handling into a common functionJason Ekstrand2015-10-021-2/+0
* i965/shader: Get rid of the setup_vec4_uniform_value helperJason Ekstrand2015-10-021-3/+0
* i965/vec4: Get rid of the uniform_vector_size arrayJason Ekstrand2015-10-021-2/+1
* i965/vec4: Delete the old vec4_vp codeJason Ekstrand2015-10-021-1/+0
* i965/vec4: Delete the old ir_visitor codeJason Ekstrand2015-10-021-72/+1
* i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*Iago Toral Quiroga2015-09-251-0/+1
* i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-251-0/+6
* i965/vec4_nir: Use partial SSA form rather than full non-SSAJason Ekstrand2015-09-151-0/+1
* i965: Remove the brw_vue_prog_key base class.Kenneth Graunke2015-09-031-7/+1
* i965: Virtualize vec4_visitor::emit_urb_slot().Kenneth Graunke2015-09-031-1/+1
* i965: Store a key_tex pointer in vec4_visitor.Kenneth Graunke2015-09-031-0/+1
* i965: Move legacy clip plane handling to vec4_vs_visitor.Kenneth Graunke2015-09-031-3/+1
* i965/vec4_nir: Get rid of the uniform_driver_location trackingJason Ekstrand2015-08-251-1/+0
* i965: Move type_size() methods out of visitor classes.Kenneth Graunke2015-08-251-1/+0
* i965: Make setup_vec4_uniform_value and _image_uniform_values take an offsetJason Ekstrand2015-08-251-1/+2
* i965: Rename setup_vector_uniform_values to setup_vec4_uniform_valueJason Ekstrand2015-08-251-2/+2
* i965/vec4_visitor: Make some function arguments const referencesJason Ekstrand2015-08-101-3/+3
* i965/vec4_nir: Do boolean source modifier resolves on BDW+Jason Ekstrand2015-08-101-0/+1
* i965/gs: Refactor ir_emit_vertex and ir_end_primitiveIago Toral Quiroga2015-08-031-0/+2
* i965/ir/vec4: Refactor visit(ir_texture *ir)Alejandro Piñeiro2015-08-031-0/+14
* i965/vec4: Change vec4_visitor::swizzle_result() method to allow reuseAlejandro Piñeiro2015-08-031-1/+3
* i965/vec4: Change vec4_visitor::gather_channel() method to allow reuseEduardo Lima Mitev2015-08-031-1/+1
* i965/vec4: Change vec4_visitor::emit_mcs_fetch() method to allow reuseEduardo Lima Mitev2015-08-031-1/+2
* i965/vec4: Move is_high_sample() method to vec4_visitor classEduardo Lima Mitev2015-08-031-0/+1
* i965/vec4: Return the emitted instruction in emit_lrp()Antia Puentes2015-08-031-2/+2
* i965/vec4: Return the emitted instruction in emit_minmax()Antia Puentes2015-08-031-2/+2
* i965/vec4: Return the last emitted instruction in emit_math()Antia Puentes2015-08-031-2/+3
* i965/nir/vec4: Add get_nir_dst() and get_nir_src() methodsEduardo Lima Mitev2015-08-031-0/+10
* i965/nir/vec4: Implement load_const intrinsicEduardo Lima Mitev2015-08-031-0/+1
* i965/nir/vec4: Add shader function implementationEduardo Lima Mitev2015-08-031-0/+1
* i965/nir/vec4: Add setup for system valuesAlejandro Piñeiro2015-08-031-0/+2
* i965/vec4: Redefine make_reg_for_system_value() to allow reuse in NIR->vec4 passAlejandro Piñeiro2015-08-031-1/+3
* i965/nir/vec4: Add setup of uniform variablesIago Toral Quiroga2015-08-031-0/+1
* i965/nir/vec4: Add setup of input variables in NIR->vec4 passEduardo Lima Mitev2015-08-031-0/+2
* i965/vec4: Move type_size() method to brw_vec4_visitor classEduardo Lima Mitev2015-08-031-0/+2
* i965/nir/vec4: Add implementation placeholders for a new NIR->vec4 passEduardo Lima Mitev2015-08-031-0/+19
* i965: Define the setup_vector_uniform_values() backend_visitor interface.Francisco Jerez2015-07-291-0/+3
* i965: Fix stride field for the result of emit_uniformize().Francisco Jerez2015-07-211-2/+5
* i965/vec4: Move c->last_scratch into vec4_visitor.Kenneth Graunke2015-07-091-6/+2
* i965/vec4: Plumb log_data through so the backend_shader field gets set.Kenneth Graunke2015-07-091-0/+1
* i965: Remove the brw_context from the visitorsJason Ekstrand2015-06-231-1/+1
* i965/vs: Pass the current set of clip planes through run() and run_vs()Jason Ekstrand2015-06-231-2/+2
* i965: Pull calls to get_shader_time_index out of the visitorJason Ekstrand2015-06-231-4/+3
* i965: Use a single index per shader for shader_time.Jason Ekstrand2015-06-231-7/+3