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path: root/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
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* i965: Silence unused parameter warningsIan Romanick2016-10-171-2/+1
* i965/vec4: Assert that pull constant load offsets are 16B-aligned.Francisco Jerez2016-09-141-0/+1
* i965/vec4: Don't spill non-GRF-aligned register regions.Francisco Jerez2016-09-141-0/+2
* i965/vec4: Replace vec4_instruction::regs_written with ::size_written field i...Francisco Jerez2016-09-141-1/+1
* i965/vec4: Replace dst/src_reg::reg_offset with dst/src_reg::offset expressed...Francisco Jerez2016-09-141-7/+7
* intel: s/brw_device_info/gen_device_info/Jason Ekstrand2016-09-031-1/+1
* i965/vec4: add support for packing vs/gs/tes outputsTimothy Arceri2016-07-211-3/+34
* i965: Stop muging cube array lengths by 6Jason Ekstrand2016-07-201-11/+4
* i965: enable the emission of the DIM instructionSamuel Iglesias Gonsálvez2016-07-141-0/+1
* glsl/types: rename is_dual_slot_double to is_dual_slot_64bit.Dave Airlie2016-06-091-2/+2
* i965: fix double-precision vertex inputs measurementJuan A. Suarez Romero2016-05-241-15/+51
* i965/vec4: handle doubles in type_size_vec4()Iago Toral Quiroga2016-05-161-8/+10
* i965/vec4: Always split uniforms in array_access_to_pull_constantsJason Ekstrand2016-04-201-1/+3
* i965: Push everything if pull_param == NULLJason Ekstrand2016-04-141-0/+6
* i965/vec4: Get rid of the uniform_size arrayJason Ekstrand2016-04-141-11/+0
* i965/vec4: Use MOV_INDIRECT instead of reladdr for indirect push constantsJason Ekstrand2016-04-141-45/+41
* i965/vec4: Use UD rather than D for uniform indirectsJason Ekstrand2016-04-141-5/+5
* i965/vec4: Inline get_pull_constant_offsetJason Ekstrand2016-04-131-23/+14
* i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.Kenneth Graunke2016-03-311-4/+10
* i965/vec4/nir: remove emit_untyped_surface_read and emit_untyped_atomic at br...Alejandro Piñeiro2016-03-081-55/+0
* i965: Lower min/max after optimization on Gen4/5.Matt Turner2016-02-171-12/+2
* glsl/types: Add support for function typesJason Ekstrand2016-02-131-0/+1
* i965/vec4: Plumb separate surfaces and samplers through from NIRJason Ekstrand2016-02-091-4/+8
* i965: Make uniform offsets be in terms of bytesJason Ekstrand2015-12-071-2/+1
* i965/vec4: Use a stride of 1 and byte offsets for UBOsJason Ekstrand2015-12-071-10/+3
* i965/vec4: Use byte offsets for UBO pulls on Sandy BridgeJason Ekstrand2015-12-071-3/+3
* i965: Clean up #includes in the compiler.Matt Turner2015-11-241-2/+1
* i965: Push down inclusion of brw_program.h.Matt Turner2015-11-241-0/+1
* i965: Use NIR for lowering texture swizzleJason Ekstrand2015-11-231-85/+8
* i965: Enable EXT_shader_samples_identicalIan Romanick2015-11-191-0/+7
* i965/vec4: Replace src_reg(imm) constructors with brw_imm_*().Matt Turner2015-11-191-47/+47
* i965: Rename GRF to VGRF.Matt Turner2015-11-131-8/+8
* i965: Use brw_reg's nr field to store register number.Matt Turner2015-11-131-20/+20
* i965: Remove fixed_hw_reg field from backend_reg.Matt Turner2015-11-131-2/+0
* i965: Use immediate storage in inherited brw_reg.Matt Turner2015-11-131-1/+1
* i965: Make 'dw1' and 'bits' unnamed structures in brw_reg.Matt Turner2015-11-131-1/+1
* i965/vec4: Do not mark used direct surfaces in VS_OPCODE_PULL_CONSTANT_LOADIago Toral Quiroga2015-11-051-2/+4
* i965/vec4/skl+: Use ld2dms_w instead of ld2dmsNeil Roberts2015-11-051-2/+12
* i965/vec4: Send from GRF in atomic operations.Matt Turner2015-11-031-12/+18
* i965/vec4: Initialize LOD to 0.0f for textureQueryLevels() and texture().Matt Turner2015-10-221-0/+12
* i965/vec4: Don't emit MOVs for unused URB slots.Matt Turner2015-10-211-5/+13
* i965: Use a const nir_shader in backend_shaderJason Ekstrand2015-10-191-1/+1
* i965: Define FIRST_SPILL_MRF and FIRST_PULL_LOAD_MRF only once and in one placeIago Toral Quiroga2015-10-081-3/+0
* i965: make pull constant loads in gen6 start at MRFs 16/17Iago Toral Quiroga2015-10-081-1/+2
* i965/vec4: Remove more dead visitor/vertex program code.Matt Turner2015-10-041-10/+0
* i965/shader: Get rid of the shader, prog, and shader_prog fieldsJason Ekstrand2015-10-021-5/+2
* i965/fs,vec4: Get rid of the sanity_param_countJason Ekstrand2015-10-021-1/+0
* i965/shader: Get rid of the setup_vec4_uniform_value helperJason Ekstrand2015-10-021-16/+0
* i965/vec4: Get rid of the uniform_vector_size arrayJason Ekstrand2015-10-021-3/+0
* i965/vec4: Delete the old ir_visitor codeJason Ekstrand2015-10-021-1873/+0