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path: root/src/mesa/drivers/dri/i965/brw_wm_glsl.c
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* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-061-4/+4
* i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2008-11-051-10/+329
* i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong2008-10-311-3/+403
* i965: Allocate temporaries contiguously with other regs in fragment shaders.Gary Wong2008-10-281-3/+5
* mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te...Brian Paul2008-09-181-1/+1
* i965: Push/pop instruction state. partial fix for #16882Xiang, Haihao2008-08-291-2/+2
* i965: Use program->SamplerUnits[] to get the appropriate texture unit.Xiang, Haihao2008-08-051-5/+9
* i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glslXiang, Haihao2008-06-101-1/+1
* [i965] fix wpos height 1 pixel higherZou Nan hai2008-03-171-1/+1
* [i965] multiple rendering target supportZou Nan hai2008-03-131-11/+12
* [965] Bug #9151: make fragment.position return window coords not screen coords.Eric Anholt2008-02-281-8/+10
* i965: new integrated graphics chipset supportXiang, Haihao2008-01-291-4/+4
* [intel] warnings cleanupEric Anholt2007-12-141-1/+1
* i965: if source depth to render target is set,Xiang, Haihao2007-11-301-0/+14
* fix for prev commitZou Nan hai2007-10-091-2/+2
* INT supportZou Nan hai2007-10-091-3/+3
* shadow sampler fix.Zou Nan hai2007-10-091-1/+11
* fragment shader function call fix, gl_FragCoord fixZou Nan hai2007-09-301-3/+3
* support continue, fix conditionalZou Nan hai2007-09-291-2/+51
* fixZou Nan hai2007-09-281-2/+0
* support nested function call in pixel shaderZou Nan hai2007-09-281-10/+25
* handle INT op, still require high level handle of integer to be correctZou Nan hai2007-09-271-0/+22
* fix double free in 965-glsl branchZou Nan hai2007-09-181-0/+2
* DDX DDY support, not very accurateZou Nan hai2007-07-241-1/+65
* Fix SOP in fragment shader, brick is ok now.Zou Nan hai2007-07-171-2/+4
* support "discard";Zou Nan hai2007-07-051-0/+15
* support branch and loop in pixel shaderZou Nan hai2007-06-211-0/+1177