| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | 2008-11-06 | 1 | -4/+4 |
* | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | 2008-11-05 | 1 | -10/+329 |
* | i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions. | Gary Wong | 2008-10-31 | 1 | -3/+403 |
* | i965: Allocate temporaries contiguously with other regs in fragment shaders. | Gary Wong | 2008-10-28 | 1 | -3/+5 |
* | mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te... | Brian Paul | 2008-09-18 | 1 | -1/+1 |
* | i965: Push/pop instruction state. partial fix for #16882 | Xiang, Haihao | 2008-08-29 | 1 | -2/+2 |
* | i965: Use program->SamplerUnits[] to get the appropriate texture unit. | Xiang, Haihao | 2008-08-05 | 1 | -5/+9 |
* | i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glsl | Xiang, Haihao | 2008-06-10 | 1 | -1/+1 |
* | [i965] fix wpos height 1 pixel higher | Zou Nan hai | 2008-03-17 | 1 | -1/+1 |
* | [i965] multiple rendering target support | Zou Nan hai | 2008-03-13 | 1 | -11/+12 |
* | [965] Bug #9151: make fragment.position return window coords not screen coords. | Eric Anholt | 2008-02-28 | 1 | -8/+10 |
* | i965: new integrated graphics chipset support | Xiang, Haihao | 2008-01-29 | 1 | -4/+4 |
* | [intel] warnings cleanup | Eric Anholt | 2007-12-14 | 1 | -1/+1 |
* | i965: if source depth to render target is set, | Xiang, Haihao | 2007-11-30 | 1 | -0/+14 |
* | fix for prev commit | Zou Nan hai | 2007-10-09 | 1 | -2/+2 |
* | INT support | Zou Nan hai | 2007-10-09 | 1 | -3/+3 |
* | shadow sampler fix. | Zou Nan hai | 2007-10-09 | 1 | -1/+11 |
* | fragment shader function call fix, gl_FragCoord fix | Zou Nan hai | 2007-09-30 | 1 | -3/+3 |
* | support continue, fix conditional | Zou Nan hai | 2007-09-29 | 1 | -2/+51 |
* | fix | Zou Nan hai | 2007-09-28 | 1 | -2/+0 |
* | support nested function call in pixel shader | Zou Nan hai | 2007-09-28 | 1 | -10/+25 |
* | handle INT op, still require high level handle of integer to be correct | Zou Nan hai | 2007-09-27 | 1 | -0/+22 |
* | fix double free in 965-glsl branch | Zou Nan hai | 2007-09-18 | 1 | -0/+2 |
* | DDX DDY support, not very accurate | Zou Nan hai | 2007-07-24 | 1 | -1/+65 |
* | Fix SOP in fragment shader, brick is ok now. | Zou Nan hai | 2007-07-17 | 1 | -2/+4 |
* | support "discard"; | Zou Nan hai | 2007-07-05 | 1 | -0/+15 |
* | support branch and loop in pixel shader | Zou Nan hai | 2007-06-21 | 1 | -0/+1177 |