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path: root/src/mesa/drivers/dri/r300/compiler/radeon_emulate_loops.c
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* r300c/compiler: remove the compiler tooMarek Olšák2011-10-281-522/+0
* Revert "r300/compiler: Remove obsolete compiler passes"Tom Stellard2011-04-021-0/+34
* r300/compiler: Remove obsolete compiler passesTom Stellard2011-03-311-34/+0
* r300/compiler: Move declaration before code.Vinson Lee2010-09-291-2/+3
* r300/compiler: Don't use rc_error() unless the error is unrecoverableTom Stellard2010-09-281-3/+3
* r300/compiler: refactor fragment shader compilationMarek Olšák2010-09-041-2/+2
* r300/compiler: refactor vertex shader compilationMarek Olšák2010-09-041-1/+1
* r300/compiler: add new compiler parameter max_alu_instsMarek Olšák2010-09-041-15/+12
* r300/compiler: put emulate_loop_state in radeon_compilerMarek Olšák2010-09-041-3/+4
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-101-3/+5
* r300/compiler: Correctly transform nested loops.Tom Stellard2010-08-101-16/+9
* r300/compiler: Always unroll loops when doing loop emulation.Tom Stellard2010-08-031-7/+10
* r300/compiler: r500 hw support for break and continue in loops.Tom Stellard2010-08-031-87/+150
* r300/compiler: Don't unroll loops with continue or break.Tom Stellard2010-08-031-1/+12
* r300/compiler: Fix loop unrollingTom Stellard2010-07-031-1/+15
* r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard2010-07-031-17/+8
* r300/compiler: Handle loops in deadcode analysis.Tom Stellard2010-07-031-44/+16
* r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
* r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
* r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
* r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33
* r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
* r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
* r300/compiler: Implement simple loop emulationTom Stellard2010-06-111-0/+183