| Commit message (Collapse) | Author | Age | Files | Lines |
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They have been superseded by the gallium equivalents.
Acked-by: Michel Dänzer <michel@daenzer.net>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
Acked-by: Dave Airlie <airlied@gmail.com>
Acked-by: Corbin Simpson <mostawesomedude@gmail.com>
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When a DRI2 swap buffer is pending we need to make sure we
have the flush extension so radeon doesn't resume rendering to
or reading from the not yet blitted front buffer.
This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28341
https://bugs.freedesktop.org/show_bug.cgi?id=28410
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
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This reverts commit 8446f257b3e3ca4a3eb2c79bc357e46343e04e87.
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When DRI2 swap buffer is pending (copy buffer not pageflipping)
we need to make sure we have the flush extension so radeon doesn't
resume rendering on the not yet blitted front buffer.
Modified version of Jerome's patch to add flush extension
in the correct place.
This prepares a possible fix for:
https://bugs.freedesktop.org/show_bug.cgi?id=28341
https://bugs.freedesktop.org/show_bug.cgi?id=28410
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
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As part of the DRI driver interface rewrite I merged __DRIscreenPrivate
and __DRIscreen, and likewise for __DRIdrawablePrivate and
__DRIcontextPrivate. I left typedefs in place though, to avoid renaming
all the *Private use internal to the driver. That was probably a
mistake, and it turns out a one-line find+sed combo can do the mass
rename. Better late than never.
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This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0.
The ctx->Color.ColorMask field is now a 2-D array. Until drivers are
modified to support per-buffer color masking, they can just look at
the 0th color mask.
The new _mesa_ColorMaskIndexed() function will be called by
glColorMaskIndexedEXT() or glColorMaski().
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Bug 25699
The main problem was the optimising flush wasn't doing the front
rendering checks properly.
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There is only a few functions that have debugging enabled now.
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Slowing migrating to atom based system like
the other radeon drivers.
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patch from Kevin DeKorte with some minor fixes from me.
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into r6xx-rewrite
This builds, but I get an assertion in radeonGetLock() due to
the drawable being null.
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this allows redbook hello to render correctly mostly.
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flush cache and wait for idle after drawing. Probably
just need the cache flush. This gets redbook hello working
properly.
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Not functional yet.
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