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* i965/fs: Add unit tests for copy propagation pass.Matt Turner2016-12-242-0/+211
* i965/fs: Rename opt_copy_propagate -> opt_copy_propagation.Matt Turner2016-12-163-15/+16
* i965/mt: Disable aux surfaces after making miptree shareableChad Versace2016-12-141-0/+2
* i965: Allocate at least some URB space even when max_vertices = 0.Kenneth Graunke2016-12-141-1/+7
* i965/hsw: Set integer mode in sampling state for stencil texturingJordan Justen2016-11-242-18/+9
* i965: Fix GS push inputs with enhanced layouts.Kenneth Graunke2016-11-241-1/+1
* i965: Fix compute shader crash.Kenneth Graunke2016-11-241-1/+1
* i965/gs: Allow primitive id to be a system valueJason Ekstrand2016-11-241-1/+2
* i965: Fix GPU hang related to multiple render targets and alpha testingAnuj Phogat2016-11-091-0/+6
* intel/blorp: Pass a brw_stage_prog_data to upload_shaderJason Ekstrand2016-11-091-1/+2
* i965/fs/generator: Don't use the address immediate for MOV_INDIRECTJason Ekstrand2016-11-011-28/+27
* i965: Drop nir_inputs from fs_visitor.Kenneth Graunke2016-10-271-1/+0
* i965: Don't use nir_assign_var_locations for VS/TES/GS outputs.Kenneth Graunke2016-10-275-62/+12
* i965: Make split_virtual_grfs() call compact_virtual_grfs().Kenneth Graunke2016-10-271-0/+6
* i965: Drop unnecessary switch statement in nir_setup_outputs()Kenneth Graunke2016-10-271-12/+3
* mesa: remove gl_shader_compiler_options::EmitNoNoiseMarek Olšák2016-10-192-2/+0
* i965: fix subnr overflow in suboffset()Iago Toral Quiroga2016-10-191-8/+5
* i965: Fix gl_InvocationID in dual object GS where invocations == 1.Kenneth Graunke2016-10-171-1/+4
* i965: Silence unused parameter warningsIan Romanick2016-10-177-9/+5
* i965: Enable OpenGL 4.5.Kenneth Graunke2016-10-142-2/+2
* intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand2016-10-141-6/+6
* i915: workaround multiple intelFenceExtension definitionsEmil Velikov2016-10-141-0/+1
* i965: Sort some extension namesIan Romanick2016-10-141-3/+3
* i915: store reference to the context within struct intel_fence (v2)Mauro Rossi2016-10-141-11/+44
* i915/sync: Implement DRI2_Fence extensionMauro Rossi2016-10-143-30/+152
* i915/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'Mauro Rossi2016-10-142-26/+30
* mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffersBrian Paul2016-10-131-1/+1
* mesa: remove 'params' parameter from ctx->Driver.TexParameter()Brian Paul2016-10-133-6/+5
* i965: solve cubemap negative x/y/z faces buffer offset issue in dEQP.Xu,Randy2016-10-111-1/+3
* i965: remove remaining tabs in brw_draw.cTimothy Arceri2016-10-061-13/+13
* i965: get inputs read from nir infoTimothy Arceri2016-10-0610-20/+39
* i965: get outputs written from nir infoTimothy Arceri2016-10-066-22/+34
* i965: get outputs read from nir infoTimothy Arceri2016-10-062-2/+3
* i965: remove remaining tabs in brw_wm.cTimothy Arceri2016-10-061-44/+44
* i965: get uses discard from nir infoTimothy Arceri2016-10-061-2/+4
* i965: get uses texture gather from nir infoTimothy Arceri2016-10-063-9/+11
* i965: Eliminate brw->cs.prog_data pointer.Kenneth Graunke2016-10-056-17/+18
* i965: Eliminate brw->wm.prog_data pointer.Kenneth Graunke2016-10-0514-50/+68
* i965: Eliminate brw->gs.prog_data pointer.Kenneth Graunke2016-10-0510-59/+73
* i965: Eliminate brw->tes.prog_data pointer.Kenneth Graunke2016-10-0510-25/+29
* i965: Eliminate brw->tcs.prog_data pointer.Kenneth Graunke2016-10-058-25/+28
* i965: Eliminate brw->vs.prog_data pointer.Kenneth Graunke2016-10-0518-96/+121
* i965: Introduce downcast helpers for prog_data structures.Kenneth Graunke2016-10-057-62/+66
* i965/sync: Rename awkward variableChad Versace2016-10-051-6/+6
* i965/sync: Rename intel_syncobj.c -> brw_sync.cChad Versace2016-10-053-2/+2
* i965/sync: Replace 'intel' prefix with 'brw'Chad Versace2016-10-053-37/+37
* i965/sync: Fix uninitalized usage and leak of mutexChad Versace2016-10-051-2/+12
* i965: use L3 data cache for SSBOsLionel Landwerlin2016-10-051-1/+2
* i965: Drop _NEW_TRANSFORM from 3DSTATE_VS atom on Gen7.Kenneth Graunke2016-10-041-1/+1
* i965: Fix brw_clear_cache to clean up TCS/TES shaders.Kenneth Graunke2016-10-041-0/+2