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* unfinished SOLO driver for TDFXDaniel Borca2004-03-151-0/+525
* couple of steps closer still not fully working.. something amiss in ringDave Airlie2004-03-151-22/+18
* Initial i810_dri.c for miniglx isn't fully functional yet...Dave Airlie2004-03-151-0/+1024
* use utility function to check versionsDave Airlie2004-03-151-21/+3
* fix stride bug in RGB and BGR span renderingBrian Paul2004-03-141-4/+4
* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-131-0/+12
* Adjust includes to help DRI buildJon Smirl2004-03-1211-1/+19
* Adjust mga drivers to remove redundant h file for sarea and IOCTLsJon Smirl2004-03-1210-430/+52
* Make R128 driver use sarea/defines from DRM. removed r128_common.hJon Smirl2004-03-1213-445/+74
* These files are redundant now. Definitions come from DRM files.Jon Smirl2004-03-123-705/+0
* Adjustments to make everything use IOCTL/sarea defines in DRM insteadJon Smirl2004-03-1180-405/+401
* add xmlconfig.c to solo buildDave Airlie2004-03-101-1/+2
* back port span changes from i810, these have been in my tree for a while seemDave Airlie2004-03-102-10/+26
* fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca2004-03-091-1/+2
* Cleaned up and slightly optimized the texture upload code.Felix Kuehling2004-03-081-145/+122
* Voodoo Rush fixesDaniel Borca2004-03-083-5/+17
* Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling2004-03-081-1/+1
* Fixed texture tiling format for 8bit texels on ProSavage and Twister.Felix Kuehling2004-03-071-5/+5
* Rewrote tiled texture upload. Small mipmap levels work correctly now.Felix Kuehling2004-03-072-424/+243
* Fixed two small problems in the vertex setup.Felix Kuehling2004-03-072-3/+11
* Small texture management fixes. Should get rid of assertions some people were...Felix Kuehling2004-03-041-16/+6
* a bunch of assorted clean-ups, etc to fix warnings, etcBrian Paul2004-03-047-76/+64
* casts to silence warningsBrian Paul2004-03-043-5/+5
* silence warningsBrian Paul2004-03-042-4/+4
* Clearing rectangle was one too big in each direction.Felix Kuehling2004-03-041-2/+2
* _tnl_allow_*_fog(...)Daniel Borca2004-03-031-0/+2
* Cope with float colors in VERT_SET_RGBA and VERT_SET_SPEC macros.Felix Kuehling2004-03-021-17/+16
* Fixed some small state tracking issues while hunting a different problem.Felix Kuehling2004-03-021-4/+6
* workaround for crash-upon-exit in verbose modeDaniel Borca2004-03-024-89/+88
* Add support for the new DRI driver interfaces to the radeon driver (patch por...Roland Scheidegger2004-03-011-38/+190
* Corrected the maximum vertex size argument of _tnl_init_vertices.Felix Kuehling2004-02-291-1/+1
* Reorganized hardware state data structures and state emission. Don't trackFelix Kuehling2004-02-297-1373/+706
* replace color table FloatTable boolean with Type enumBrian Paul2004-02-281-1/+1
* Only print message about disabling HW TCL if the chip supports it in theMichel Dänzer2004-02-282-6/+10
* Create all the right modes for 16-bit screens.Ian Romanick2004-02-271-6/+19
* Fix a problem with 24-bit screens. Modes with 0 stencil bits wereIan Romanick2004-02-271-6/+5
* Set ctx->Const.MaxTexture[Image/Coord]Units correctly. Fixes corruption in q3.Felix Kuehling2004-02-261-0/+2
* Adapt the VERT_SET/COPY/SAVE/RESTORE_RGBA/SPEC macros to copy with all savage...Felix Kuehling2004-02-261-7/+13
* Forgot to remove savagevb.h in last commit.Felix Kuehling2004-02-261-62/+0
* Converted vertex setup to use t_vertex.[ch].Felix Kuehling2004-02-267-503/+121
* Create all the right modes for 16-bit screens.Ian Romanick2004-02-261-2/+15
* added _tnl_allow_vertex/pixel_fog() callsBrian Paul2004-02-2610-9/+29
* Call _tnl_allow_pixel/vertex_fog in savageCreateContext. (Brian Paul)Felix Kuehling2004-02-251-0/+2
* call _tnl_allow_pixel/vertex_fog() funcsBrian Paul2004-02-241-1/+3
* updates from Erdi ChenBrian Paul2004-02-2324-801/+1125
* delete the texturesDave Airlie2004-02-231-0/+5
* Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling2004-02-2221-0/+10537
* Refactored several variables out of XMesaVisual in favor of identicalIan Romanick2004-02-194-63/+100
* texture env combine refactor (Andreas Stenglein), following the same principl...Roland Scheidegger2004-02-161-765/+230
* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-167-120/+104