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path: root/src/mesa/main/mtypes.h
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* more texture compressionDaniel Borca2003-11-211-0/+1
* Initial checking of new ARB_frag/vertex program parserKarl Rasche2003-11-191-1/+3
* Ville Syrjala's logic op patchBrian Paul2003-11-121-0/+1
* Redo array element checking for vertex array buffers.Brian Paul2003-11-101-0/+3
* Initial work for bounds checking of vertex arrays and vertex buffer objects.Brian Paul2003-10-221-2/+4
* Eric's mesa-depth32.diffKeith Whitwell2003-10-091-1/+1
* Move context ASSERT/FLUSH macros to context.hBrian Paul2003-09-181-95/+0
* remove MESA_TRACE stuffBrian Paul2003-09-181-13/+0
* removed unused NoRaster and Rendering fields from GLcontextBrian Paul2003-09-181-3/+0
* remove unused Target field from gl_buffer_objectBrian Paul2003-09-171-1/+0
* GL_ARB_vertex_buffer_object working now, at least for non-indexedBrian Paul2003-09-171-1/+1
* More work on ARB_vertex_buffer_object.Brian Paul2003-09-171-21/+29
* Some work on ARB_vertex_buffer_object.Brian Paul2003-09-151-10/+1
* Added most of the infrastructure required to supportIan Romanick2003-09-091-0/+16
* Added support for EXT_texture_mirror_clamp and the single wrap modeIan Romanick2003-09-021-0/+1
* Moved some shared vertex/fragment program code into new program.c file.Brian Paul2003-08-311-12/+2
* Added OpenGL 1.4's per-texture LOD bias.Brian Paul2003-08-281-0/+1
* Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick2003-08-231-4/+5
* Added support for GL_IBM_multimode_draw_arrays.Ian Romanick2003-08-221-0/+1
* Re-org of register files for vertex/fragment programs. Will be easier toBrian Paul2003-08-171-31/+40
* Store material attributes in an Attrib[] style array. This is aKeith Whitwell2003-08-051-29/+54
* Implement debugger callback, etc for vertex programs. Misc clean-ups.Brian Paul2003-07-221-0/+1
* Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul2003-07-211-0/+15
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-592/+918
* Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul2003-07-031-0/+1
* Simplify extension string handling.Brian Paul2003-07-031-4/+6
* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+15
* Removed fields from 'struct gl_extensions' for extensions that don'tIan Romanick2003-06-021-9/+0
* Added support for NV_light_max_exponent.Ian Romanick2003-05-301-0/+3
* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-1/+1
* Implemented GL_EXT_depth_bounds_test.Brian Paul2003-04-211-0/+3
* minor re-org of program matrix, program local parameter limitsBrian Paul2003-04-181-1/+4
* checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul2003-04-171-5/+26
* Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul2003-04-111-1/+15
* basic work on GL_ARB_vertex_buffer_objectBrian Paul2003-04-091-2/+16
* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-081-5/+4
* fragment program named constants and named program parameters basically work nowBrian Paul2003-04-051-1/+2
* Basic infrastructure for GL_ARB_vertex_buffer_object.Brian Paul2003-03-291-1/+2
* Rewrite of fragment program named parameters, constants, etc. Not done.Brian Paul2003-03-191-4/+7
* remove some MESA_DEBUG stuffBrian Paul2003-03-021-4/+1
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-1/+28
* added TEXTURE_*_INDEX tokensBrian Paul2003-02-231-13/+18
* more work on DEFINE/DECLARATION statements, symbol tablesBrian Paul2003-02-161-1/+7
* Make GL_SGI_texture_color_table work per-texture unit.Brian Paul2003-01-261-14/+19
* push/pop color table state (Eric Plante)Brian Paul2003-01-221-1/+5
* GL_SGI_texture_color_table extension (Eric Plante)Brian Paul2003-01-211-1/+8
* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-1/+2
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-90/+73
* GL_ATI_texture_mirror_once extension (Ian Romanick)Brian Paul2002-10-211-1/+2
* Another round of glRead/DrawBuffer() clean-ups and simplifications.Brian Paul2002-10-111-11/+15