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path: root/src/mesa/main/texobj.c
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* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado...Brian Paul2001-12-041-4/+7
* check if deleting _Current texobj in _mesa_DeleteTextures (Bart Barenbrug)Brian Paul2001-07-271-1/+9
* Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul2001-06-131-7/+17
* fixed a potential tex obj reference count problem involving multi-textureBrian Paul2001-04-251-12/+13
* improved a glBindTexture error messageBrian Paul2001-04-201-2/+2
* use Image[i]->TexFormat to check for mipmap consistencyBrian Paul2001-03-281-2/+2
* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-1/+2
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-5/+4
* More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.Brian Paul2001-03-081-3/+3
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-12/+12
* tiny change to a gl_problem() callBrian Paul2001-02-261-2/+2
* Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul2001-02-201-1/+2
* Changed FetchTexel() function pointer arguments.Brian Paul2001-02-171-1/+3
* Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixelsKeith Whitwell2001-01-291-7/+8
* Major rework of tnl moduleKeith Whitwell2000-12-261-20/+13
* Renamed texture object _P to _MaxLevel and _M to _MaxLambda.Brian Paul2000-12-141-11/+13
* Committing in .Jouk Jansen2000-11-221-9/+9
* Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul2000-11-191-68/+92
* init WrapR to GL_REPEAT modeBrian Paul2000-11-111-1/+2
* - Changes for new software rasterizer modulesKeith Whitwell2000-11-051-9/+8
* Replace the flags Mesa was using for ctx->NewState with a new setKeith Whitwell2000-10-301-21/+7
* more minor header file re-org (moved CONST, ASSERT, INLINE to config.h)Brian Paul2000-10-291-1/+2
* added incomplete() debug function/macroBrian Paul2000-10-241-1/+26
* signal NEW_TEXTURING if there's a Driver.BindTexture() functionBrian Paul2000-10-241-1/+3
* init mutexBrian Paul2000-09-121-1/+2
* added NULL parameter checking to API functionsBrian Paul2000-08-031-2/+13
* fixed return val bug in glAreTexturesResident()Brian Paul2000-08-021-16/+20
* initialize texture priorities to 1.0, clean-up of _mesa_PrioritizeTextures()Brian Paul2000-08-021-7/+6
* GL_TEXTURE_BASE_LEVEL wasn't working correctlyBrian Paul2000-06-121-27/+41
* more work on GL_ARB_texture_cube_mapBrian Paul2000-05-301-20/+64
* more work on GL_ARB_texture_cube_mapBrian Paul2000-05-261-0/+4
* more texture cube work, misc code clean-upBrian Paul2000-05-231-1/+3
* more work on GL_ARB_texture_cube_mapBrian Paul2000-05-231-8/+35
* dynamically allocate color table data, uses less memoryBrian Paul2000-04-171-8/+5
* changes for single-copy texturesBrian Paul2000-03-291-10/+1
* put _mesa prefix on some functionsBrian Paul2000-03-271-2/+2
* added more lockingBrian Paul2000-03-211-1/+11
* fixed reference count but in DeleteTextures()Brian Paul2000-02-121-10/+13
* added mutexes for thread safetyBrian Paul2000-01-311-1/+5
* replaced HashLookup() with _mesa_HashLookup()Brian Paul2000-01-241-2/+2
* prefixed hash functions with _mesa_Brian Paul2000-01-241-10/+10
* gl_BindTexture was broken when target==GL_TEXTURE_3DBrian Paul1999-12-011-10/+18
* . Updates to get X86, MXX and 3DNow assembler code working with WatcomKendall Bennett1999-11-121-2/+2
* first big check-in of new Mesa 3.3 codeBrian Paul1999-11-111-30/+31
* clean-up to reduce MSVC warningsBrian Paul1999-11-051-3/+3
* removed GL_ prefix from memory macrosBrian Paul1999-10-131-2/+2
* now using GL_MALLOC, GL_FREEBrian Paul1999-10-101-2/+2
* texture units now share default texture objectsBrian Paul1999-10-091-5/+17
* Fixed includes & added a few hooks for the DRI.Keith Whitwell1999-10-081-5/+6
* more hooks for mga driver, including an immediate fastpathKeith Whitwell1999-09-301-4/+9