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path: root/src/mesa/main/texstate.c
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* Rework _mesa_update_texture_compare_function() to only be called duringBrian2007-06-111-40/+42
* rename/clean-up _mesa_validate_texture_wrap_modeBrian2007-06-111-12/+15
* fix typo, added commentBrian2007-06-111-2/+5
* Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian2007-06-111-3/+3
* Add support for GL_ARB_fragment_program_shadow.Ian Romanick2007-06-071-0/+2
* Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick2007-06-071-0/+35
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-0/+46
* Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB).Ian Romanick2007-05-101-136/+16
* Enable texture sampling for vertex programs/shaders.Brian2007-04-171-7/+18
* illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARBBrian2007-04-141-4/+8
* properly compute ctx->Texture._EnabledCoordUnitsBrian2007-03-131-12/+8
* move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...Brian2007-01-041-1/+1
* simplify update_texture_state() a bit, compute _EnabledCoordUnits for shadersBrian2007-01-041-16/+25
* update_texture_state() updated for new shadersBrian2007-01-041-29/+10
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-1/+1
* Lots of assorted changes for new GLSL compiler backend.Brian2006-12-151-2/+11
* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-50/+75
* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-011-1/+9
* Better caching for texenv programs.Keith Whitwell2006-05-221-0/+2
* use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE queryBrian Paul2006-05-091-4/+12
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-29/+114
* Clean up the recent code related to texture_override(). Pass params in aBrian Paul2006-03-241-45/+56
* GLSL fixes:Michal Krol2006-03-211-3/+3
* More GLSL code:Michal Krol2006-03-141-63/+44
* Fix _mesa_copy_texture_state() so that we copy texture object bindings,Brian Paul2006-02-241-12/+41
* Enable texcoords when program object in use.Michal Krol2006-02-151-2/+5
* fix test for valid texunit in _mesa_ClientActiveTextureARBRoland Scheidegger2006-02-011-1/+1
* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-141-132/+0
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-121-1/+1
* Make _mesa_is_proxy_texture() non-static and use in a few more places.Brian Paul2005-11-111-61/+24
* remove unneeded #includesBrian Paul2005-11-051-3/+0
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-11/+12
* check for GL_DEPTH_STENCIL_EXTBrian Paul2005-10-011-1/+2
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-281-0/+10
* s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul2005-09-211-1/+1
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-151-5/+5
* check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few placesBrian Paul2005-09-081-5/+3
* In _mesa_TexEnvfv, do not accept values for GL_OPERAND2_ALPHA and GL_OPERAND2...Roland Scheidegger2005-08-151-4/+24
* Cache texenv programs to avoid repeated compilation (Ben Skeggs)Keith Whitwell2005-07-111-0/+3
* Add a set of predicate functions for testing matrices instead of directlyBrian Paul2005-06-301-5/+5
* clamp anisotropy against max valueBrian Paul2005-02-081-3/+5
* fix tex env mode GL_BLEND for GL_INTENSITY texture formatsRoland Scheidegger2004-06-171-0/+2
* fix some minor glitches in glGetTexParameter codeBrian Paul2004-06-111-7/+7
* Don't call calculate_derived_texenv() from in _mesa_TexEnv().Brian Paul2004-05-101-32/+18
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-231-2/+2
* New glTexImage code.Brian Paul2004-04-221-1/+65
* fix minor glitch with GL_DEPTH_COMPONENT texturesBrian Paul2004-04-101-1/+4
* paltex demo from recent texcombine changes. Minor clean-upsBrian Paul2004-02-281-26/+24
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-061-96/+291
* Don't set extra bits in FLUSH_VERTICES, fix several state bugs.Keith Whitwell2004-01-231-1/+5