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path: root/src/mesa/main/texstore.c
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* s/xoffset/zoffset/ (Cedric Gautier)Brian Paul2003-11-071-1/+1
* Allow glTexImage1/2/3D to specify width/height/depth = 0.Brian Paul2003-09-121-3/+3
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-3/+3
* Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, heightBrian Paul2003-04-041-36/+0
* New device driver hooks for texture object and texture image creation toBrian Paul2003-04-011-13/+6
* silence a GLchan=GLfloat warning with a castBrian Paul2003-03-041-2/+2
* casts to silence g++ warningsBrian Paul2003-02-251-2/+2
* fix assertion in transfer_teximage() (Laurent Desnogues)Brian Paul2003-02-061-1/+2
* some casts (Evgeny Kotsuba)Brian Paul2003-01-281-8/+9
* silence some warningsBrian Paul2003-01-241-4/+4
* added GL_DEPTH_COMPONENT to two assertionsBrian Paul2002-12-031-3/+5
* fixed cube texture auto-mipmap generation bug (641363)Brian Paul2002-11-201-3/+3
* remove debug printfBrian Paul2002-10-301-2/+1
* Add casts to quiet compiler warnings.Karl Schultz2002-10-281-3/+4
* Header file clean-up:Brian Paul2002-10-241-3/+3
* new _mesa_max_texture_levels() helper function - not used everywhere yetBrian Paul2002-10-181-24/+4
* implement auto mipmap generation for compressed texturesBrian Paul2002-10-181-34/+81
* new texture compression infrastructureBrian Paul2002-09-271-161/+473
* updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)Brian Paul2002-09-211-1/+24
* remove GLint t, pass target to _mesa_init_teximage_fields()Brian Paul2002-09-171-3/+2
* fixed _mesa_generate_mipmaps() target problemBrian Paul2002-09-161-86/+75
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-2/+2
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-12/+20
* fixed some 3D texture image stride bugs when using 16-bit channelsBrian Paul2002-04-041-7/+10
* Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul2002-03-191-8/+8
* silence compiler warnings (last batch for src)Karl Schultz2001-09-191-15/+15
* check for pixels=NULL in _mesa_store_teximage[123]d()Brian Paul2001-07-231-37/+49
* Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma)Brian Paul2001-07-161-19/+21
* assorted changes for supporting GLfloat color channels (not done)Brian Paul2001-07-131-18/+18
* silence a warningBrian Paul2001-07-131-1/+3
* Enable GL_ARB_texture_compression for XMesa/GLX driver. TextureBrian Paul2001-06-151-7/+63
* Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul2001-06-131-2/+7
* Finished GL_SGIS_generate_mipmap. Should be trivial to enable in DRI drivers.Brian Paul2001-05-241-165/+348
* a little more work on GL_SGIS_generate_mipmapBrian Paul2001-05-221-5/+192
* initial support for GL_SGIS_generate_mipmap extensionBrian Paul2001-05-211-1/+409
* Fixed a texture conversion problem: sometimes need to produce an intermediateBrian Paul2001-04-201-33/+101
* fixed tmpTexelSize computation bugBrian Paul2001-04-041-3/+2
* More texture image changes.Brian Paul2001-04-041-37/+209
* More texture format updates. Drivers now need only plug an appropriateGareth Hughes2001-03-281-17/+5
* texFormat was a random value in _mesa_store_teximage3d(), fix by undoing last...Brian Paul2001-03-271-4/+3
* Updates required for DRI drivers on mesa-3-5-branch.Gareth Hughes2001-03-271-5/+13
* renamed some vars, added a bunch of commentsBrian Paul2001-03-211-11/+11
* depth images were broken by latest teximage changes, this fixes the problemBrian Paul2001-03-211-19/+20
* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-191-355/+1
* Add missing header file include.Gareth Hughes2001-03-181-1/+2
* Remove #endif.Gareth Hughes2001-03-181-2/+1
* Remove old code, fix a few comments.Gareth Hughes2001-03-181-402/+5
* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-60/+24
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-2/+1
* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul2001-03-071-7/+7