| Commit message (Expand) | Author | Age | Files | Lines |
* | linker: Calculate the sampler to texture target mapping during linking | Ian Romanick | 2012-01-11 | 1 | -3/+4 |
* | mesa: Rewrite the way uniforms are tracked and handled | Ian Romanick | 2011-11-07 | 1 | -3/+5 |
* | mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions | Ian Romanick | 2011-11-07 | 1 | -0/+47 |
* | mesa: Move most of uniforms.c to uniform_query.cpp | Ian Romanick | 2011-11-07 | 1 | -967/+0 |
* | mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrix | Ian Romanick | 2011-11-07 | 1 | -52/+99 |
* | mesa: Move {split,merge}_location_offset to uniforms.h | Ian Romanick | 2011-11-07 | 1 | -55/+6 |
* | mesa: Make get_uniform available outside compilation unit | Ian Romanick | 2011-11-07 | 1 | -7/+7 |
* | mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniform... | Ian Romanick | 2011-11-07 | 1 | -5/+11 |
* | mesa: add support for GL_OES_EGL_image_external | Chia-I Wu | 2011-11-03 | 1 | -0/+1 |
* | mesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp | Ian Romanick | 2011-10-18 | 1 | -60/+1 |
* | mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARB | Ian Romanick | 2011-10-07 | 1 | -0/+6 |
* | mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram | Ian Romanick | 2011-10-07 | 1 | -5/+7 |
* | mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram | Ian Romanick | 2011-10-07 | 1 | -5/+7 |
* | mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram | Ian Romanick | 2011-10-07 | 1 | -5/+7 |
* | uniforms: accept all int/unsigned int sampler types in uniform checks. | Dave Airlie | 2011-09-15 | 1 | -0/+22 |
* | mesa: add a UniformBooleanTrue option | Bryan Cain | 2011-09-05 | 1 | -1/+4 |
* | mesa: Fix glGetUniform() type conversions. | Eric Anholt | 2011-08-30 | 1 | -58/+79 |
* | mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag. | Kenneth Graunke | 2011-08-19 | 1 | -9/+9 |
* | Merge branch 'glsl-to-tgsi' | Bryan Cain | 2011-08-04 | 1 | -17/+29 |
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| * | mesa, glsl_to_tgsi: add native support for integers in shaders | Bryan Cain | 2011-08-01 | 1 | -13/+25 |
| * | mesa: support boolean and integer-based parameters in prog_parameter | Bryan Cain | 2011-08-01 | 1 | -6/+6 |
* | | mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders. | Henri Verbeet | 2011-07-07 | 1 | -2/+2 |
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* | mesa: remove old comment | Brian Paul | 2011-06-08 | 1 | -1/+0 |
* | mesa: add more sampler types to is_sampler_type() | Brian Paul | 2011-06-08 | 1 | -0/+4 |
* | mesa: fix typo (s/GLGL/GLSL/) | Brian Paul | 2011-06-02 | 1 | -1/+1 |
* | mesa: 80-column wrapping | Brian Paul | 2011-06-02 | 1 | -8/+14 |
* | mesa: consolidate glGetUniform code | Brian Paul | 2011-06-02 | 1 | -124/+64 |
* | mesa: refactor/consolidate uniform lookup code | Brian Paul | 2011-06-02 | 1 | -96/+87 |
* | mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End | Marek Olšák | 2011-06-01 | 1 | -0/+4 |
* | Squashed commit of the following: | Brian Paul | 2011-04-26 | 1 | -14/+92 |
* | glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp | Ian Romanick | 2011-03-29 | 1 | -248/+0 |
* | mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params. | Eric Anholt | 2011-03-11 | 1 | -0/+5 |
* | mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix. | Eric Anholt | 2011-03-11 | 1 | -0/+11 |
* | mesa: glGetUniform only returns a single element of an array | Ian Romanick | 2011-02-01 | 1 | -14/+41 |
* | mesa: fix an error in uniform arrays in row calculating. | Jian Zhao | 2011-01-07 | 1 | -1/+1 |
* | mesa: Directly include mfeatures.h in files that perform feature tests. | Vinson Lee | 2011-01-07 | 1 | -0/+1 |
* | mesa: Include mtypes.h in files that use gl_context struct. | Vinson Lee | 2011-01-05 | 1 | -0/+1 |
* | mesa: add glGetUniformuiv(), plug in uint glUniform funcs | Brian Paul | 2010-10-28 | 1 | -8/+55 |
* | mesa: Track an ActiveProgram distinct from CurrentProgram | Ian Romanick | 2010-10-27 | 1 | -33/+33 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -9/+9 |
* | mesa: Don't reference a W component in setting up a vec3 uniform component. | Eric Anholt | 2010-09-30 | 1 | -1/+5 |
* | mesa: Move the list of builtin uniform info from ir_to_mesa to shared code. | Eric Anholt | 2010-09-28 | 1 | -1/+230 |
* | glsl: Set up uniform initializers by walking the shaders after linking. | Eric Anholt | 2010-08-24 | 1 | -48/+60 |
* | mesa: make uniform work with geometry shaders | Zack Rusin | 2010-07-10 | 1 | -0/+29 |
* | mesa: Fix OpenGL ES-only builds. | Chia-I Wu | 2010-07-03 | 1 | -0/+2 |
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -0/+5 |
* | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | 2010-06-10 | 1 | -3/+3 |
* | mesa: move uniforms.c to main/ | Brian Paul | 2010-06-10 | 1 | -0/+1334 |