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path: root/src/mesa/shader/prog_execute.h
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* Consolidate texture fetch code and use partial derivatives when possible.Brian Paul2008-05-141-1/+2
* fix type for Samplers fieldBrian2007-10-311-1/+1
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+2
* Resuscitate some of the DDX,DDY code.Brian2007-05-021-0/+3
* define and use MAX_PROGRAM_ADDRESS_REGSBrian2007-02-251-1/+1
* Add EnvParams field to gl_program_machine, avoid passing ctx to a bunch of fu...Brian2007-02-251-1/+1
* remove 'maxInst' parameter from _mesa_execute_program()Brian2007-02-251-1/+1
* remove unused 'element' parameter from _mesa_execute_program()Brian2007-02-251-1/+1
* Outputs[] array wasn't large enough, define MAX_PROGRAM_OUTPUTS, new assertions.Brian2007-02-241-1/+5
* New, unified interpretor/executor for vertex and fragment programs.Brian2007-02-221-0/+77