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path: root/src/mesa/shader/slang/slang_compile_function.c
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* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-1/+1
* Remove all the USE_MEMPOOL debug code.Brian2007-04-211-26/+2
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-0/+25
* remove end_label fieldBrian2007-03-071-1/+0
* change all enum tokens to uppercaseBrian2007-02-161-3/+3
* remove slang_export.c and related codeBrian2007-02-021-46/+0
* Remove all dependencies on the old slang interpreter/executor.Brian2007-02-021-1/+0
* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-131-2/+2
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-131-2/+31
* move fix-up code into new slang_fixup_save() functionBrian Paul2006-11-181-0/+19
* reindentBrian Paul2006-11-151-103/+130
* Cleanup code. Change constructor prototype.Michal Krol2006-05-161-24/+22
* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-190/+190
* silence a bunch of warningsBrian Paul2006-02-271-4/+4
* More GLSL code:Michal Krol2006-02-271-4/+46
* Add support for forward function declarations.Michal Krol2006-02-151-0/+16
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-6/+5
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-0/+133