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src
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mesa
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shader
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slang
/
slang_link.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
mesa: Fix compiler warnings on Windows.
Michal Krol
2008-10-02
1
-1
/
+1
*
Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-18
1
-18
/
+40
|
\
|
*
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-17
1
-18
/
+32
|
*
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
Brian Paul
2008-09-17
1
-0
/
+9
|
*
mesa: fix bug in previous changes to _slang_resolve_attributes()
Brian Paul
2008-09-17
1
-1
/
+3
|
*
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-09-16
1
-67
/
+72
|
*
mesa: glsl: add usage tracking for uniform vars
Brian Paul
2008-08-19
1
-1
/
+1
|
*
mesa: glsl: fix linking of varying vars which are arrays
Brian Paul
2008-08-15
1
-40
/
+40
|
*
mesa: Silence compiler warnings on Windows.
Michal Krol
2008-08-07
1
-1
/
+1
|
*
mesa: glsl: additional error checking
Brian Paul
2008-08-06
1
-0
/
+12
|
*
mesa: glsl: count number of temp regs used
Haihao Xiang
2008-08-06
1
-1
/
+34
|
*
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-24
1
-5
/
+6
|
*
mesa: assorted glsl uniform/attribute fixes
Brian Paul
2008-07-21
1
-2
/
+3
|
*
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
1
-0
/
+8
|
*
Set the attribute as used.
Alan Hourihane
2008-06-04
1
-0
/
+3
|
*
Fix a program refcounting error, don't share program parameter lists.
Brian Paul
2008-05-16
1
-22
/
+10
|
*
mesa: updated comment
Brian Paul
2008-05-14
1
-6
/
+3
|
*
gallium: implement full reference counting for vertex/fragment programs
Brian
2008-05-06
1
-6
/
+6
|
*
mesa: no longer combine vertex/fragment shader parameters/uniforms
Brian
2008-04-04
1
-140
/
+52
|
*
turn off debug output
Brian
2007-10-26
1
-1
/
+1
|
*
Re-implement GLSL texture sampler variables.
Brian
2007-10-26
1
-44
/
+27
*
|
mesa: fix bug in previous changes to _slang_resolve_attributes()
Brian Paul
2008-09-17
1
-1
/
+3
*
|
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-09-16
1
-67
/
+72
*
|
mesa: glsl: grab latest fixes from gallium-0.1 branch
Brian Paul
2008-08-25
1
-1
/
+1
*
|
mesa: import latest GLSL code from gallium-0.1 branch
Brian Paul
2008-08-16
1
-47
/
+53
*
|
disable debug code accidentally enabled by prev commit
Brian Paul
2008-08-06
1
-2
/
+2
*
|
mesa: glsl: count number of temp regs used
Haihao Xiang
2008-08-06
1
-3
/
+36
*
|
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-29
1
-5
/
+6
*
|
mesa: assorted glsl uniform/attribute fixes
Brian Paul
2008-07-29
1
-2
/
+3
*
|
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
1
-0
/
+8
*
|
generate a link error if the vertex shader references too many textures
Brian Paul
2008-07-02
1
-0
/
+6
*
|
Set the attribute as used.
Brian Paul
2008-06-04
1
-0
/
+3
*
|
Fix a program refcounting error, don't share program parameter lists.
Brian Paul
2008-05-16
1
-22
/
+10
*
|
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Brian Paul
2008-05-14
1
-174
/
+62
*
|
implement full reference counting for vertex/fragment programs
Brian
2008-05-06
1
-6
/
+8
*
|
glGetAttribLocation always returned 1 (bug 11774)
Brian
2007-07-31
1
-1
/
+3
|
/
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
1
-10
/
+10
*
Added error check that all varying vars needed by the fragment shader are pro...
Brian
2007-04-26
1
-8
/
+35
*
move allocation of shProg->Attributes earlier in function
Brian
2007-04-21
1
-3
/
+3
*
Start fixing some issues with uniform variables and their types.
Brian
2007-04-18
1
-2
/
+2
*
call ProgramStringNotify() after linking
Brian
2007-04-18
1
-0
/
+6
*
use _mesa_clear_shader_program_data()
Brian
2007-04-12
1
-1
/
+1
*
remove debug abort() calls
Brian
2007-03-26
1
-3
/
+4
*
disable printing shader program debug info
Brian
2007-03-26
1
-4
/
+4
*
In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow s...
Brian
2007-03-22
1
-2
/
+2
*
fix incorrect HPOS write test
Brian
2007-03-07
1
-2
/
+2
*
Generate an error if the vertex shader does not write to gl_Position.
Brian
2007-03-07
1
-1
/
+12
*
fix vert/frag typo
Brian
2007-03-06
1
-1
/
+1
*
replace GLint with gl_state_index
Brian
2007-02-23
1
-1
/
+1
*
Re-implement branching with slang_labels.
Brian
2007-02-23
1
-42
/
+0
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