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path: root/src/mesa/state_tracker/st_texture.h
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* st/mesa: fix the layer of VDPAU surface samplersNicolai Hähnle2016-11-091-0/+9
* st/mesa: move all sampler view code into new st_sampler_view.[ch] filesBrian Paul2016-10-061-34/+0
* st/mesa: optimize pipe_sampler_view validationBrian Paul2016-10-061-0/+5
* mesa/st: support lowering multi-planar YUVRob Clark2016-09-261-0/+21
* st/mesa: provide GL_OES_copy_image support by caching the original ETC dataIlia Mirkin2016-08-121-1/+6
* st/mesa: refactor duplicated etc fallback checksIlia Mirkin2016-08-121-0/+3
* st/mesa: directly compute level=0 texture size in st_finalize_textureNicolai Hähnle2016-06-081-6/+0
* st/mesa: drop unused texture functionDave Airlie2015-03-091-10/+0
* mesa/st: remove unused TexDataDave Airlie2015-03-091-6/+0
* st/mesa: replace INLINE with inlineBrian Paul2015-02-261-8/+8
* st/mesa: use new _mesa_base_tex_image() helperBrian Paul2015-01-051-0/+6
* st/mesa: use pipe_sampler_view_release for releasing sampler viewsMarek Olšák2014-10-161-1/+2
* st/mesa: add st_context parameter to st_mesa_format_to_pipe_formatMarek Olšák2014-08-111-1/+2
* st/mesa: add support for ETC2 formatsMarek Olšák2014-08-111-1/+11
* st/mesa: properly implement MapTextureImage with multiple mapped slices (v2)Marek Olšák2014-04-101-3/+8
* st/mesa: fix sampler_view REALLOC/FREE macro mix-upBrian Paul2014-04-101-0/+3
* st/mesa: improve sampler view handlingChristian König2014-04-041-3/+13
* st/mesa: fix sampler view handling with shared textures v4Christian König2014-03-261-0/+4
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* st/mesa: add const qualifiers in sampler validation codeBrian Paul2013-12-131-0/+6
* st/mesa: handle texture_from_pixmap and other surface-based textures correctlyMarek Olšák2013-05-151-2/+8
* st/mesa: add support for ARB_texture_multisample (v3)Dave Airlie2013-04-111-0/+1
* st/mesa: fix CopyTexSubImage fallback for 1D array texturesMarek Olšák2013-01-041-5/+3
* st/mesa: fix typo: s/patent/parent/Brian Paul2012-02-151-1/+1
* st/mesa: simplify st_create_texture_sampler_view()Brian Paul2012-02-151-12/+9
* st/mesa: remove unused st_get_texture_sampler_view()Brian Paul2012-02-151-16/+0
* st/mesa: completely stop using gl_texture_image::DataBrian Paul2011-10-051-1/+6
* st/mesa: remove unnecessary st_texture_match_image() parametersBrian Paul2011-09-221-2/+1
* st/mesa: remove st_texture_image::face,level fieldsBrian Paul2011-08-241-5/+0
* st/mesa: replace duplicated create_color_map_texture() function with shared f...Bryan Cain2011-08-041-0/+4
* intel: Add support for ARB_sampler_objects.Eric Anholt2011-04-231-15/+0
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-0/+15
* st/mesa: fix texture array dimensionsBrian Paul2011-01-281-1/+14
* st/mesa: pass layers param to st_texture_create()Brian Paul2011-01-281-0/+1
* st/mesa: formatting, whitespace fixesBrian Paul2011-01-201-7/+3
* st/mesa: use shader stencil export to accelerate shader drawpixels.Dave Airlie2010-10-131-0/+14
* mesa/st: Remove internal flushes from Mesa state tracker.José Fonseca2010-05-111-6/+0
* st/mesa: need to pass srcLevel to st_texture_image_copy()Brian Paul2010-05-041-1/+1
* st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul2010-04-301-3/+9
* st/mesa: remove unused/disabled codeBrian Paul2010-04-291-12/+0
* st/mesa: s/st_get_stobj_texture/st_get_stobj_resource/Brian Paul2010-04-181-1/+1
* st/mesa: s/st_get_texobj_texture/st_get_texobj_resource/Brian Paul2010-04-181-1/+1
* st/mesa: remove st_texture_object::pipe fieldBrian Paul2010-04-181-5/+5
* st/mesa: s/st_sampler_view_from_texture/st_create_texture_sampler_view/Brian Paul2010-04-181-3/+3
* st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/Brian Paul2010-04-181-1/+1
* Squashed commit of the following:Keith Whitwell2010-04-101-15/+15
* st/mesa: Associate a sampler view with an st texture object.Michal Krol2010-03-121-0/+39
* mesa/st: Add support for binding pipe surface to texture.Chia-I Wu2009-08-051-0/+5
* gallium: Create OGL state tracker wrappers for various CPU access operations.Thomas Hellstrom2009-04-171-1/+1
* gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom2009-04-151-1/+6