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path: root/src/mesa/swrast/s_context.h
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* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+1
* Fix minor fog / fragment program state bug.Brian Paul2004-10-131-0/+1
* More updates for Doxygen.Brian Paul2004-09-101-0/+11
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-141-0/+14
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-211-1/+2
* A bit of an overhaul of the fog code.Brian Paul2004-02-171-3/+5
* added SPAN_WBrian Paul2004-02-171-8/+9
* More SciTech SNAP updates. Some of these files didn't really change, butKendall Bennett2003-10-221-5/+0
* s/_backface_sign/_BackfaceSign/Brian Paul2003-09-181-1/+1
* move a commentBrian Paul2003-09-171-24/+22
* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-2/+2
* Store partial derivative values in sw_span structure.Brian Paul2003-03-161-1/+16
* minor typoBrian Paul2003-02-281-2/+2
* Move span stuff from swrast.h to s_context.h (it's private).Brian Paul2003-02-231-15/+154
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-4/+4
* updated email addressesBrian Paul2002-10-291-3/+3
* Another round of glRead/DrawBuffer() clean-ups and simplifications.Brian Paul2002-10-111-1/+2
* multiple GL_POINTS can now be rendered together into one fragment spanBrian Paul2002-10-041-2/+8
* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-071-2/+8
* Implemented GL_ARB_texture_env_crossbar.Brian Paul2002-05-021-1/+7
* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-191-32/+47
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-021-2/+1
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-021-3/+2
* Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul2002-01-101-4/+4
* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-171-5/+4
* Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.Brian Paul2001-08-141-3/+3
* assorted changes for supporting GLfloat color channels (not done)Brian Paul2001-07-131-6/+20
* Fix order of decomposition of quad.Keith Whitwell2001-05-171-2/+1
* Removed DD_Z_NEVER.Brian Paul2001-03-291-2/+2
* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-191-1/+18
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-2/+2
* _MinMagThresh[] should be GLfloatBrian Paul2001-03-071-2/+4
* Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell2001-02-161-7/+8
* Committing in .Jouk Jansen2000-11-221-9/+9
* Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul2000-11-191-9/+18
* Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell2000-11-131-4/+22
* Reorganized software rasterizer as a module which manages its own state,Keith Whitwell2000-11-051-0/+145