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path: root/src/mesa/swrast/s_span.c
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* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-141-1/+0
* fix multi-draw buffer regressionBrian2008-04-141-2/+1
* mesa: The span array is only populated in single-pixelXiang, Haihao2008-03-201-2/+4
* Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian2008-01-061-80/+81
* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-241-1/+1
* mesa: make sure the gotten value isn't greater than theXiang, Haihao2007-09-271-2/+5
* remove reference to ctx->Color.DrawBufferBrian2007-08-161-1/+1
* fix color interpolation for CHAN_BITS==32Brian2007-07-261-1/+1
* Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors wer...Brian2007-06-291-3/+5
* fix bug rendering points with fragment program (see #11330)Brian2007-06-221-2/+5
* fix rgba pointer bug hit on zoomed+fogged glDrawPixelsBrian2007-06-211-2/+5
* Another round of fixing attribute interpolation for glDraw/CopyPixels.Brian2007-06-211-8/+8
* fix glDrawPixels + fragment program problemBrian2007-06-201-2/+9
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-201-472/+253
* changes to get DDX/DDY working againBrian2007-05-021-0/+4
* Fix color sum bug 10688.Brian2007-04-211-1/+6
* Don't allow deferredTexture if using occlusion query and a frag shader.Brian2007-04-191-4/+17
* check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669Brian2007-04-181-5/+14
* fix comment typoBrian2007-04-071-1/+1
* Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixel...Brian2007-03-261-0/+29
* be smarter about which fragment attribs are interpolated before running frag ...Brian2007-03-131-11/+21
* Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian2007-03-111-70/+82
* fix deferredTexture bugBrian2007-03-071-1/+1
* unroll inner loop of interpolate_varying()Brian2007-02-021-13/+22
* simplify interpolate_texcoords()Brian2007-02-021-262/+126
* Replace color, z, w, texture interpolants with new generic attrib interpolants.Brian2007-02-021-59/+62
* New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. ...Brian2007-02-021-7/+9
* commentsBrian2007-02-011-2/+4
* New SWspanarrays attribs[] array.Brian2007-02-011-17/+48
* asst fixes, tranpose span->varying array indexesBrian2007-01-251-38/+54
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-1/+1
* varying var changesBrian2006-12-151-2/+2
* Renamed s_nvfragprog.[ch] to s_fragprog.[ch]Brian2006-12-151-1/+1
* Remove include of s_arbshader.hBrian2006-12-141-1/+0
* Checkpoint for GLSL compiler changes.Brian2006-12-131-28/+20
* fix some bugs in interpolate_specular()Brian Paul2006-11-011-23/+29
* Color clamping fixes.Brian Paul2006-10-221-1/+1
* fix another logic error in computing deferredTextureBrian Paul2006-10-211-5/+9
* For deferredTexture, need to check if the fragment program/shader writesBrian Paul2006-10-211-6/+31
* move interpolate_varying() callBrian Paul2006-10-211-4/+2
* Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...Brian Paul2006-10-211-21/+18
* Consolidate some code into shade_texture_span().Brian Paul2006-10-191-84/+81
* fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertionBrian Paul2006-10-191-1/+4
* added clamp_colors(), updated assertionsBrian Paul2006-10-181-21/+33
* Always convert colors to float before running a fragment shader/program.Brian Paul2006-10-171-13/+24
* Seperate interpolate_colors() and interpolate_specular().Brian Paul2006-10-171-174/+192
* apply_aa_coverage() for ubyte/ushort/floatBrian Paul2006-10-171-6/+32
* Fix CHAN_BITS=32 issues.Brian Paul2006-10-171-0/+7
* Lots of changes to support runtime renderbuffer depths.Brian Paul2006-10-121-8/+17
* use _mesa_convert_colors(), update some assertionsBrian Paul2006-10-111-102/+26