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path: root/src/mesa/swrast/s_triangle.c
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* Check for ATI_fragment_shader enabledDave Airlie2005-09-021-1/+2
* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-271-11/+12
* removed GL_HP_occlusion_test extensionBrian Paul2005-08-251-5/+3
* Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.Brian Paul2005-06-301-43/+43
* pass mask array to PutRowRGB() in simple_z_textured_triangle()Brian Paul2005-06-101-1/+2
* Remove last of the old span code.Brian Paul2005-06-021-14/+2
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-9/+19
* Add a facility to route all rasterization through a fragment programKeith Whitwell2005-05-041-2/+2
* Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul2004-12-181-3/+9
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-1/+1
* fix HP occlusion testing when using generic span pathBrian Paul2004-06-241-1/+0
* Fixed occlusion_zless_triangle() to work with 16 or 32-bit Z buffers.Brian Paul2004-06-231-20/+32
* only use simple_z_textured_triangle if depthBits <= 16Brian Paul2004-05-251-1/+3
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-231-2/+2
* Fix color index mode rendering.Brian Paul2004-03-091-1/+1
* A bit of an overhaul of the fog code.Brian Paul2004-02-171-0/+1
* just some reformattingBrian Paul2004-02-171-16/+17
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-35/+35
* Update NEED_SECONDARY_COLOR macro to test if either vertex/fragmentBrian Paul2003-12-091-1/+1
* s/_backface_sign/_BackfaceSign/Brian Paul2003-09-181-1/+1
* Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul2003-07-031-0/+1
* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-5/+9
* remove unneeded fragment program testBrian Paul2003-04-211-1/+1
* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-081-9/+7
* replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul2003-03-251-13/+13
* Store partial derivative values in sw_span structure.Brian Paul2003-03-161-1/+3
* Clean-up of parser error handling/reporting.Brian Paul2003-03-141-1/+2
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-2/+1
* comment changesBrian Paul2002-12-181-2/+2
* moved function declaration into the template, define the NAME to specify the ...Brian Paul2002-11-131-103/+29
* don't call abort()Brian Paul2002-10-301-11/+20
* Header file clean-up:Brian Paul2002-10-241-2/+2
* merge gl_texture_image RowStride from DRI 4.0.4Brian Paul2002-09-231-1/+2
* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-071-61/+62
* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-6/+6
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-7/+8
* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-191-57/+57
* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-121-9/+9
* removed a bad assertionBrian Paul2002-03-251-2/+1
* New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul2002-03-161-56/+15
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-021-7/+11
* don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul2002-01-301-3/+3
* Still more texture/span simplification and clean-up.Brian Paul2002-01-281-37/+6
* More span improvements. Removed _mesa_write_monocolor_span().Brian Paul2002-01-281-37/+9
* More span clean-up, mostly texture-related.Brian Paul2002-01-281-105/+16
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-271-14/+31
* Klaus's latest patches and some clean-upBrian Paul2002-01-211-27/+27
* latest changes from KlausBrian Paul2002-01-161-10/+3
* fixed GL_REPLACE / GL_RGB bugBrian Paul2002-01-091-2/+7
* texture env color wasn't used correctly in GL_BLEND modeBrian Paul2002-01-091-15/+15