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path: root/src/mesa/swrast
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* optimized lambda calculation (Klaus Niederkrueger)Brian Paul2001-03-032-203/+218
* bilinear sampling of depth texturesBrian Paul2001-02-261-29/+251
* Template workKeith Whitwell2001-02-241-8/+1
* another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacksBrian Paul2001-02-231-6/+3
* fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driverBrian Paul2001-02-231-26/+29
* improvements to regions_overlap() functionBrian Paul2001-02-221-13/+33
* Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul2001-02-205-90/+120
* Changed FetchTexel() function pointer arguments.Brian Paul2001-02-172-21/+134
* moved depth/index/stencil span packing into image.cBrian Paul2001-02-161-324/+48
* Fix state bitmasks for invalidating line,tri,point functions. (won't fixKeith Whitwell2001-02-161-5/+14
* Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell2001-02-169-85/+143
* minor scissor optimizations (Klaus Niederkrueger)Brian Paul2001-02-151-20/+24
* removed a misplaced _mesa_logicop_ci_span() callBrian Paul2001-02-141-6/+2
* fixed an assertionBrian Paul2001-02-131-2/+3
* fixed GL_SET bugBrian Paul2001-02-131-4/+4
* fixed RGB over/underflow bug for tiny triangles (bug 128969)Brian Paul2001-02-121-43/+36
* fixed bugs in _mesa_clear_depth_buffer(), bug #131366Brian Paul2001-02-081-9/+11
* added divide by zero checksBrian Paul2001-02-071-9/+9
* fixed divide by zero problemBrian Paul2001-02-071-3/+7
* check texture texel type before using optimized sampling functionsBrian Paul2001-02-071-8/+13
* Overhaul of texture image handling.Brian Paul2001-02-063-592/+301
* fixed half pixel offset bug in aa point codeBrian Paul2001-01-301-4/+4
* last segment of AA stippled lines wasn't drawnBrian Paul2001-01-291-1/+6
* fixed computation of _MultiTextureEnabled (again)Brian Paul2001-01-291-3/+3
* optimized lambda computation (Klaus Niederkrueger)Brian Paul2001-01-292-12/+53
* Lots of GLchan datatype changes.Brian Paul2001-01-242-12/+12
* Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul2001-01-2318-105/+117
* Use correct pv in swrast lines routinesKeith Whitwell2001-01-133-23/+16
* Implementation of GL_EXT_texture_env_dot3.Gareth Hughes2001-01-061-8/+39
* Fixed bug in MinMagThresh computation.Brian Paul2001-01-055-122/+144
* Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell2001-01-055-50/+60
* added divide by zero checkBrian Paul2001-01-041-3/+9
* changed some point functions, new picking codeBrian Paul2001-01-041-57/+81
* minor bug fixesBrian Paul2001-01-041-4/+9
* added divide by zero checksBrian Paul2001-01-031-3/+12
* New point rasterization functions based on template code thatBrian Paul2001-01-032-894/+393
* More color macro clean-ups.Brian Paul2001-01-033-15/+19
* Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul2001-01-022-38/+19
* minor GLchan-related changesBrian Paul2001-01-021-9/+22
* Fixes for compiling assembly (disable unused 'masked' versions)Keith Whitwell2000-12-271-2/+7
* Major rework of tnl moduleKeith Whitwell2000-12-264-12/+48
* minor fog clean-ups (Klaus Niederkrueger)Brian Paul2000-12-151-16/+19
* Renamed texture object _P to _MaxLevel and _M to _MaxLambda.Brian Paul2000-12-141-23/+23
* replaced GLfixed with GLfloat in _mesa_fog_ci_pixels() (Klaus Niederkrueger)Brian Paul2000-12-131-2/+2
* improved precision of glReadPixels for colorbuffers < 24bppBrian Paul2000-12-131-4/+22
* disabled two optimized textured triangle functions because of texcoord interp...Brian Paul2000-12-121-4/+8
* clipping, fog, texture optimizations (Klaus Niederkrueger)Brian Paul2000-12-121-127/+156
* _MultiTextureEnabled was being computed incorrectlyBrian Paul2000-12-091-3/+3
* Initial work on GL_MESA_sprite_point extension.Brian Paul2000-12-081-2/+111
* Compute attenuated point size in a new pipeline stage.Brian Paul2000-12-082-44/+30