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path: root/src/mesa/swrast
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* initialize condition codes before running programBrian Paul2003-05-101-3/+17
* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-012-2/+6
* remove unneeded fragment program testBrian Paul2003-04-211-1/+1
* fix DDX, DDY instructions (probably not finished though)Brian Paul2003-04-211-2/+2
* Implemented GL_EXT_depth_bounds_test.Brian Paul2003-04-213-10/+125
* fix depth texture tex env bug (#719903)Brian Paul2003-04-141-4/+4
* Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul2003-04-111-2/+2
* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-0812-85/+132
* fragment program named constants and named program parameters basically work nowBrian Paul2003-04-051-69/+85
* replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul2003-03-2545-390/+387
* Committing in .Jouk Jansen2003-03-191-7/+7
* Rewrite of fragment program named parameters, constants, etc. Not done.Brian Paul2003-03-191-17/+23
* Store partial derivative values in sw_span structure.Brian Paul2003-03-165-285/+548
* use TEX_UNIT_LOOP macro to coalesce some codeBrian Paul2003-03-161-156/+80
* clean-ups, re-org in preparation for fragment program workBrian Paul2003-03-161-387/+205
* Fix up some fragment program texture enable issues.Brian Paul2003-03-154-110/+104
* Clean-up of parser error handling/reporting.Brian Paul2003-03-143-20/+57
* include macros.hBrian Paul2003-03-141-1/+2
* fix GLchan=GLfloat problemsBrian Paul2003-03-042-18/+36
* added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul2003-03-043-8/+7
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-0116-59/+34
* minor typoBrian Paul2003-02-281-2/+2
* fix GLchan==GLfloat bug in solve_plane_chan (bug 694546)Brian Paul2003-02-281-6/+10
* fix a cast (bug 694546)Brian Paul2003-02-271-4/+4
* fix compilation warnings on WindowsKarl Schultz2003-02-271-22/+22
* fix float color interpolation (bug 694461)Brian Paul2003-02-271-14/+25
* pass the instruction to store_vector4(). implement KIL.Brian Paul2003-02-251-151/+116
* casts to silence g++ warningsBrian Paul2003-02-253-10/+11
* Move span stuff from swrast.h to s_context.h (it's private).Brian Paul2003-02-2310-359/+798
* use IROUND to convert depth values from float to int (bug 690728)Brian Paul2003-02-212-7/+7
* fix zoom/clipping bug 689964Brian Paul2003-02-211-1/+6
* fixed bad zoomed.zStep assignment (bug 687811)Brian Paul2003-02-171-3/+3
* Implement parsing of texture instructions and prototype execution.Brian Paul2003-02-171-1/+106
* replace | with & (Laurent Desnogues)Brian Paul2003-02-061-4/+4
* move ltor computationBrian Paul2003-01-281-2/+2
* Make GL_SGI_texture_color_table work per-texture unit.Brian Paul2003-01-263-181/+200
* optimize compute_coveragef (Evgeny Kotsuba)Brian Paul2003-01-251-18/+28
* improved solve_plane_chan() (Evgeny Kotsuba)Brian Paul2003-01-221-6/+10
* GL_SGI_texture_color_table extension (Eric Plante)Brian Paul2003-01-211-1/+251
* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-81/+293
* fix an assertionBrian Paul2003-01-201-3/+3
* use COPY_CHAN4 macroBrian Paul2003-01-202-6/+7
* use R/G/B/ACOMP indexes (Evgeny Kotsuba)Brian Paul2003-01-201-9/+9
* fix IBM CPP warning (Evgeny Kotsuba)Brian Paul2003-01-201-3/+6
* another fix for glDrawPixels + clippingBrian Paul2003-01-161-9/+21
* fix glDrawPixels hang when clippingBrian Paul2003-01-151-15/+30
* fragment program executionBrian Paul2003-01-142-0/+415
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-148-49/+70
* comment changesBrian Paul2002-12-182-5/+5
* properly handle very wide imagesBrian Paul2002-12-053-163/+213