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* re-check-in - something didn't work on the previous check-inBrian Paul2002-08-071-164/+164
* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-0723-908/+1007
* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-0911-196/+244
* blending fixes for CHAN_TYPE==GL_FLOAT (Gerk Huisma)Brian Paul2002-06-301-1/+38
* fix CHAN_TYPE==GL_FLOAT compile problemBrian Paul2002-06-261-3/+5
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-1511-51/+248
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-156-40/+119
* more removal of fprintf() callsBrian Paul2002-06-131-28/+30
* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-272-69/+44
* Implemented GL_ARB_texture_env_crossbar.Brian Paul2002-05-026-171/+213
* fixed Width/Height cut&paste typoBrian Paul2002-04-202-6/+6
* Added min and max blend functions.Jose Fonseca2002-04-191-3/+15
* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-1915-897/+906
* MMX add blending function added.Jose Fonseca2002-04-191-2/+8
* MMX modulate belding function added.Jose Fonseca2002-04-191-2/+8
* removed a stray debug printfBrian Paul2002-04-191-2/+1
* casts to fix GLint/GLuint mismatchesBrian Paul2002-04-199-63/+74
* restored writeAll = GL_FALSE test/assignmentBrian Paul2002-04-181-2/+6
* fixes for corrected GL_DOT3_RGB[A]_EXT token valuesBrian Paul2002-04-121-7/+32
* updated a few commentsBrian Paul2002-04-121-4/+5
* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-1217-209/+240
* new MMX blend code (Jose Fonseca)Brian Paul2002-04-101-5/+3
* Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitchesBrian Paul2002-04-041-8/+18
* use NULL lambda array for pixel textureBrian Paul2002-04-041-8/+9
* fixed 16 bit/channel problem in blend_modulate()Brian Paul2002-04-041-5/+14
* fixed 16/32-bit channel problems in CopyColor[Sub]Table()Brian Paul2002-04-041-5/+5
* blend_add() modified for GLfloat channelsBrian Paul2002-04-041-5/+15
* more blending updates from JoseBrian Paul2002-04-021-19/+9
* faster blending (Jose Fonseca)Brian Paul2002-04-021-1/+13
* reset span.end to zero after rendering the spanBrian Paul2002-03-281-1/+2
* fixed inequality in an assertionBrian Paul2002-03-271-2/+2
* removed a bad assertionBrian Paul2002-03-251-2/+1
* Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul2002-03-231-55/+103
* Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul2002-03-194-19/+20
* fix Intel C compiler warnings (Gerk Huisma)Brian Paul2002-03-191-3/+3
* New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul2002-03-167-327/+265
* Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul2002-03-1610-136/+120
* fixed pointer arithmetic error in glCopyPixelsBrian Paul2002-03-141-3/+3
* new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul2002-03-081-25/+46
* silence gcc warnings (Marc La France)Brian Paul2002-03-011-14/+15
* Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul2002-02-171-425/+459
* Simplified fog code.Brian Paul2002-02-174-215/+98
* don't include s_fog.hBrian Paul2002-02-173-6/+3
* Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul2002-02-171-112/+315
* Optimized the interpolate_texcoords() function:Brian Paul2002-02-171-38/+148
* removed dead codeBrian Paul2002-02-161-18/+7
* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-338/+359
* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112