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path: root/src/mesa/vbo/vbo_attrib_tmp.h
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* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-051-1/+1
* mesa/vbo: fix check for zero aliases with 2/10/10/10Dave Airlie2016-05-101-1/+1
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-081-3/+116
* vbo: improve the code style by adjust the preprocessing c code directivesMarius Predut2015-03-111-41/+33
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-4/+18
* vbo: fix an unitialized-variable warningMarek Olšák2015-02-211-0/+1
* mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0Anuj Phogat2014-05-011-22/+23
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* vbo: add 10_11_11 support to vbo_attrib_tmpChris Forbes2013-11-081-6/+26
* vbo: fix MSVC double->float conversion warningsBrian Paul2013-10-311-2/+2
* vbo: move another line of code after declarationsBrian Paul2012-11-271-1/+1
* vbo: move code after declarations to fix MSVC errorsBrian Paul2012-11-271-7/+7
* vbo: minor whitespace fixBrian Paul2012-11-271-1/+1
* mesa/vbo: Check for invalid types in various packed vertex functions.Kenneth Graunke2012-11-271-0/+43
* mesa/vbo: Support the ES 3.0 signed normalized scaling rules.Kenneth Graunke2012-11-271-2/+38
* mesa/vbo: Plumb ctx through to the conv_i(10|2)_to_norm_float functions.Kenneth Graunke2012-11-271-59/+59
* mesa/vbo: Fix scaling issue in 2-bit signed normalized packing.Kenneth Graunke2012-11-211-1/+1
* mesa/vbo: Fix scaling issue in 10-bit signed normalized packing.Kenneth Graunke2012-11-211-1/+1
* vbo: fix glVertexAttribI* functionsMarek Olšák2012-11-061-39/+47
* vbo: silence MSVC double/float conversion warningsBrian Paul2012-10-291-2/+2
* mesa: fix glMaterial / dlist bugBrian Paul2012-05-111-58/+0
* mesa: s/INLINE/inline/Brian Paul2011-10-011-6/+6
* mesa: fix error handling for glMaterial*Yuanhan Liu2011-09-201-1/+12
* mesa/vbo: s/inline/INLINE/Vinson Lee2011-09-061-6/+6
* mesa/vbo: add ARB_vertex_type_2_10_10_10_rev APIs.Dave Airlie2011-09-061-2/+399
* vbo: generate GL_INVALID_VALUE for bad glVertexAttrib indexBrian Paul2011-03-011-23/+23
* mesa: implement integer-valued vertex attribute functionsBrian Paul2010-10-281-0/+201
* vbo: re-indent fileBrian Paul2010-10-281-181/+234
* mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-05-221-8/+8
* Remove special-case handling for index and edgeflagKeith Whitwell2007-01-151-2/+3
* Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell2006-10-291-0/+485